#include "Library/Camera/CameraRequestParamHolder.h" namespace al { CameraRequestParamHolder::CameraRequestParamHolder() = default; void CameraRequestParamHolder::resetPlayerType() { mIsCurrFlyer = mIsPrevFlyer; mFlyerCamera = nullptr; mIsCurrHighSpeedMove = mIsPrevHighSpeedMove; mHighSpeedMoveCamera = nullptr; mIsCurrHighJump = mIsPrevHighJump; mHighJumpCamera = nullptr; mIsCurrNotTouchGround = mIsPrevNotTouchGround; mNotTouchGroundCamera = nullptr; } bool CameraRequestParamHolder::isPlayerTypeFlyer() const { return mFlyerCamera && mIsCurrFlyer; } void CameraRequestParamHolder::onPlayerTypeFlyer(const IUseCamera* camera, const char* name) { mIsCurrFlyer = true; mFlyerCamera = camera; } bool CameraRequestParamHolder::isPlayerTypeHighSpeedMove() const { return mHighSpeedMoveCamera && mIsCurrHighSpeedMove; } void CameraRequestParamHolder::onPlayerTypeHighSpeedMove(const IUseCamera* camera, const char* name) { mIsCurrHighSpeedMove = true; mHighSpeedMoveCamera = camera; } bool CameraRequestParamHolder::isPlayerTypeHighJump() const { return mHighJumpCamera && mIsCurrHighJump; } void CameraRequestParamHolder::onPlayerTypeHighJump(const IUseCamera* camera, const char* name) { mIsCurrHighJump = true; mHighJumpCamera = camera; } bool CameraRequestParamHolder::isPlayerTypeNotTouchGround() const { return mNotTouchGroundCamera && mIsCurrNotTouchGround; } void CameraRequestParamHolder::onPlayerTypeNotTouchGround(const IUseCamera* camera, const char* name) { mIsCurrNotTouchGround = true; mNotTouchGroundCamera = camera; } void CameraRequestParamHolder::onRideObj(const IUseCamera* camera, const char* name) { mIsCurrRideObj = true; mRideObjCamera = camera; } void CameraRequestParamHolder::offRideObj(const IUseCamera* camera, const char* name) { mRideObjCamera = nullptr; mIsCurrRideObj = mIsPrevRideObj; } } // namespace al