#include "Library/Area/AreaShape.h" #include #include "Library/Math/MathUtil.h" #include "Library/Matrix/MatrixUtil.h" namespace al { AreaShape::AreaShape() = default; void AreaShape::setBaseMtxPtr(const sead::Matrix34f* baseMtxPtr) { mBaseMtxPtr = baseMtxPtr; } void AreaShape::setScale(const sead::Vector3f& scale) { mScale = scale; } bool AreaShape::calcLocalPos(sead::Vector3f* localPos, const sead::Vector3f& trans) const { if (isNearZero(mScale.x) || isNearZero(mScale.y) || isNearZero(mScale.z)) return false; if (mBaseMtxPtr) calcMtxLocalTrans(localPos, *mBaseMtxPtr, trans); else localPos->set(trans); f32 localX = localPos->x; localPos->x = localX / mScale.x; f32 localY = localPos->y; localPos->y = localY / mScale.y; f32 localZ = localPos->z; localPos->z = localZ / mScale.z; return true; } bool AreaShape::calcWorldPos(sead::Vector3f* worldPos, const sead::Vector3f& trans) const { if (isNearZero(mScale.x) || isNearZero(mScale.y) || isNearZero(mScale.z)) return false; worldPos->x = trans.x * mScale.x; worldPos->y = trans.y * mScale.y; worldPos->z = trans.z * mScale.z; if (mBaseMtxPtr) worldPos->setMul(*mBaseMtxPtr, *worldPos); return true; } bool AreaShape::calcWorldDir(sead::Vector3f* worldDir, const sead::Vector3f& trans) const { if (isNearZero(mScale.x) || isNearZero(mScale.y) || isNearZero(mScale.z)) return false; worldDir->x = trans.x * mScale.x; worldDir->y = trans.y * mScale.y; worldDir->z = trans.z * mScale.z; if (mBaseMtxPtr) worldDir->setRotated(*mBaseMtxPtr, *worldDir); tryNormalizeOrZero(worldDir); return true; } void AreaShape::calcTrans(sead::Vector3f* trans) const { if (mBaseMtxPtr) mBaseMtxPtr->getTranslation(*trans); else trans->set(sead::Vector3f::zero); } } // namespace al