#pragma once #include #include #include "Library/Layout/LayoutActor.h" namespace al { struct ActorInitInfo; class LayoutInitInfo; class SimpleLayoutText : public LayoutActor { public: SimpleLayoutText(const LayoutInitInfo& info, const char* name, const char* paneName, const char* archiveName); void start(const sead::Vector2f& pos, const char* str, s32 lifetime); void setPos(const sead::Vector2f& pos); void setText(const char* text); void start(const sead::Vector2f& pos, const char16* str, s32 lifetime); void setText(const char16* str); void start(const sead::Vector2f& pos, const char* category, const char* key, s32 lifetime); void setScale(f32 scale); void setColor(const sead::Color4u8& color); void setPositionCenterH(); void exeWait(); private: s32 mLifetime = -1; const char* mPaneName; }; SimpleLayoutText* createSimpleLayoutText(const ActorInitInfo& info, const char* name, const char* paneName, const char* archiveName); } // namespace al