#pragma once #include namespace al { class LiveActor; class SceneStopCtrl; void stopScene(const LiveActor* actor, s32 stopFrames, s32 delayFrames); bool isStopScene(const LiveActor* actor); void stopScene(SceneStopCtrl* ctrl, s32 stopFrames, s32 delayFrames); bool isStopScene(SceneStopCtrl* ctrl); void requestCaptureScreenCover(const LiveActor* actor, s32 coverFrames); bool requestStartDemo(const LiveActor* actor, const char* name); void requestEndDemo(const LiveActor* actor, const char* name); void addDemoActor(LiveActor* actor); } // namespace al