#pragma once namespace agl { class RenderBuffer; } // namespace agl namespace al { class AudioDirector; class GamePadSystem; class LayoutInitInfo; class LayoutKit; class LayoutSystem; class MessageSystem; class SceneObjHolder; void initLayoutInitInfo(LayoutInitInfo*, const LayoutKit*, SceneObjHolder*, const AudioDirector*, const LayoutSystem*, const MessageSystem*, const GamePadSystem*); void setRenderBuffer(LayoutKit*, const agl::RenderBuffer*); void executeUpdate(LayoutKit*); void executeUpdateList(LayoutKit*, const char*, const char*); void executeUpdateEffect(LayoutKit*); void executeDraw(const LayoutKit*, const char*); void executeDrawEffect(const LayoutKit*); } // namespace al