#include "Library/Fluid/JointRippleGenerator.h" #include "Library/LiveActor/ActorModelFunction.h" #include "Library/Math/MathUtil.h" #include "Library/Nature/NatureUtil.h" namespace al { JointRippleGenerator::JointRippleGenerator(const LiveActor* parentActor) : mParent(parentActor) {} void JointRippleGenerator::reset() { sead::Vector3f jointOffset; calcJointOffsetPos(&jointOffset, mParent, mJoint, mOffset); mLastJointOffset = jointOffset; } void JointRippleGenerator::updateAndGenerate() { sead::Vector3f jointOffset; calcJointOffsetPos(&jointOffset, mParent, mJoint, mOffset); f32 rate = calcRate01((jointOffset - mLastJointOffset).length(), 0.0f, mMaxDistance) * mRateAmplitude; tryAddRippleRandomBlur(mParent, jointOffset, rate * _2c, _30, 10.0f); mLastJointOffset.set(jointOffset); } } // namespace al