#pragma once #include #include "Library/Audio/IUseAudioKeeper.h" namespace al { class AudioDirector; class LayoutInitInfo; struct ActorInitInfo; class SimpleAudioUser : public IUseAudioKeeper { public: SimpleAudioUser(const char* name, AudioDirector* director); SimpleAudioUser(const char* name, const ActorInitInfo& info); SimpleAudioUser(const char* name, const LayoutInitInfo& info); AudioKeeper* getAudioKeeper() const override; private: u8 padding[0x10]; }; } // namespace al