#include "Library/Area/AreaShapeInfinite.h" namespace al { AreaShapeInfinite::AreaShapeInfinite() {} bool AreaShapeInfinite::isInVolume(const sead::Vector3f&) const { return true; } bool AreaShapeInfinite::isInVolumeOffset(const sead::Vector3f&, f32) const { return true; } bool AreaShapeInfinite::calcNearestEdgePoint(sead::Vector3f*, const sead::Vector3f&) const { return false; } bool AreaShapeInfinite::checkArrowCollision(sead::Vector3f*, sead::Vector3f*, const sead::Vector3f&, const sead::Vector3f&) const { return false; } bool AreaShapeInfinite::calcLocalBoundingBox(sead::BoundBox3f*) const { return false; } } // namespace al