#pragma once #include #include namespace al { class EffectSystem; class LayoutSystem; class MessageSystem; class NetworkSystem; class AudioSystem; class GamePadSystem; class HtmlViewer; class WaveVibrationHolder; class NfpDirector; class ApplicationMessageReceiver; class FontHolder; struct DrawSystemInfo { agl::RenderBuffer* dockedRenderBuffer; agl::RenderBuffer* handheldRenderBuffer; bool isDocked; agl::DrawContext* drawContext; }; struct GameSystemInfo { AudioSystem* audioSystem; EffectSystem* effectSystem; LayoutSystem* layoutSystem; MessageSystem* messageSystem; NetworkSystem* networkSystem; void* field_28; GamePadSystem* gamePadSystem; DrawSystemInfo* drawSystemInfo; FontHolder* mFontHolder; NfpDirector* nfpDirector; HtmlViewer* htmlViewer; ApplicationMessageReceiver* applicationMessageReciever; WaveVibrationHolder* waveVibrationHolder; }; } // namespace al