#pragma once #include namespace nn::ui2d { class TextureInfo; } namespace al { class LayoutActor; class IUseLayout; bool isActive(LayoutActor* actor); bool isDead(LayoutActor* actor); void killLayoutIfActive(LayoutActor* actor); void appearLayoutIfDead(LayoutActor* actor); void calcTrans(sead::Vector3f* trans, const IUseLayout*); const sead::Vector3f& getLocalTrans(const IUseLayout*); void updateLayoutPaneRecursive(LayoutActor* actor); void setPaneTexture(IUseLayout* layout, const char* paneName, const nn::ui2d::TextureInfo* texture); void setPaneString(IUseLayout* layout, const char* paneName, const char16_t*, u16); void setPaneStringFormat(IUseLayout* layout, char const* paneName, char const* format, ...); } // namespace al