#pragma once #include #include namespace al { class IAudioResourceLoader; class Resource; bool isExistFile(const sead::SafeString& fileName); bool isExistDirectory(const sead::SafeString& fileName); bool isExistArchive(const sead::SafeString& fileName); bool isExistArchive(const sead::SafeString& fileName, const char* ext); u32 getFileSize(const sead::SafeString& fileName); u32 calcFileAlignment(const sead::SafeString& fileName); u32 calcBufferSizeAlignment(const sead::SafeString& fileName); u8* loadFile(const sead::SafeString& fileName); void tryLoadFileToBuffer(const sead::SafeString& fileName, u8*, u32, s32); sead::ArchiveRes* loadArchive(const sead::SafeString& fileName); void loadArchiveWithExt(const sead::SafeString& fileName, char const* ext); void tryRequestLoadArchive(const sead::SafeString& fileName, sead::Heap* heap); void loadSoundItem(u32, u32, IAudioResourceLoader* resLoader); void tryRequestLoadSoundItem(u32); void tryRequestPreLoadFile(const Resource* res, s32, sead::Heap* heap, IAudioResourceLoader* resLoader); void tryRequestPreLoadFile(const Resource* res, const sead::SafeString& fileName, sead::Heap* heap, IAudioResourceLoader* resLoader); void waitLoadDoneAllFile(); void clearFileLoaderEntry(); void makeLocalizedArchivePath(sead::BufferedSafeString* outPath, const sead::SafeString& fileName); void makeLocalizedArchivePathByCountryCode(sead::BufferedSafeString* outPath, const sead::SafeString& fileName); void setFileLoaderThreadPriority(s32 priority); } // namespace al