#include "Project/LiveActor/ActorExecuteFunction.h" #include #include "Library/Draw/GraphicsSystemInfo.h" #include "Library/Execute/ExecuteDirector.h" #include "Library/LiveActor/LiveActorKit.h" #include "Library/Model/ModelDrawBufferUpdater.h" #include "Library/Model/SkyDirector.h" #include "Project/Execute/ExecuteAsyncExecutor.h" namespace al { void executeUpdate(LiveActorKit* actorKit, const char* tableName) { actorKit->update(tableName); } void executeUpdateTable(LiveActorKit* actorKit, const char* tableName) { actorKit->getExecuteDirector()->execute(tableName); } void executeUpdateList(LiveActorKit* actorKit, const char* tableName, const char* listName) { actorKit->getExecuteDirector()->executeList(tableName, listName); } void executeDraw(const LiveActorKit* actorKit, const char* tableName) { actorKit->getExecuteDirector()->draw(tableName); } void executeDrawList(const LiveActorKit* actorKit, const char* tableName, const char* listName) { actorKit->getExecuteDirector()->drawList(tableName, listName); } bool isActiveDraw(const LiveActorKit* actorKit, const char* tableName) { return actorKit->getExecuteDirector()->isActiveDraw(tableName); } void executeUpdateDrawBuffer(const LiveActorKit* actorKit) { actorKit->getModelDrawBufferUpdater()->tryUpdateAsync(); } void waitUpdateDrawBuffer(const LiveActorKit* actorKit) { actorKit->getModelDrawBufferUpdater()->waitAsync(); } void executeUpdateCalcView(const LiveActorKit* actorKit) { actorKit->getExecutorCore1()->executeAsync(); actorKit->getExecutorCore2()->executeAsync(); } void waitUpdateCalcView(const LiveActorKit* actorKit) { executeUpdateCalcView(actorKit); if (actorKit->getGraphicsSystemInfo() && actorKit->getGraphicsSystemInfo()->getSkyDirector()) actorKit->getGraphicsSystemInfo()->getSkyDirector()->update(); } void incrementDrawBufferCounter(const LiveActorKit* actorKit) { ModelDrawBufferCounter* counter = actorKit->getModelDrawBufferCounter(); counter->currentDrawBuffer = (counter->currentDrawBuffer + 1) % counter->maxDrawBuffer; } } // namespace al