#pragma once #include #include namespace al { template class AudioInfoListWithParts; struct AudioSystemInfo; class SeEmitterInfo; class SeInterpolateTypeId; class SePlayInfo; class SeResourceSpecificInfo; class SeResourceRtpcInfo; class SeRtpcSetting; class SeUserInfo; } // namespace al namespace alSeDbFunction { s32 calcIsOneTimeInUserInfo(const al::SeUserInfo*); al::SeInterpolateTypeId convertInterpolateTypeToId(const char*); const char* convertInterpolateTypeIdToName(al::SeInterpolateTypeId); void applyResMainInfoSettingInPlayInfo(const al::SePlayInfo*, const char*); f32 calcRtpcParam(const al::SeRtpcSetting*, f32); f32 calcRtpcVolumeMod(const al::SeResourceRtpcInfo*, f32, bool); al::SeEmitterInfo* createDefaultEmitterInfo(const char*); sead::PtrArray* createDefaultEmitterInfoList(); bool setPartsUserList(const al::SeUserInfo*, const al::AudioInfoListWithParts*); void setDefaultEmitter(const al::SeUserInfo*, bool, bool); void setResourceSpecInfoToResourceInfo( const al::SeUserInfo*, const al::AudioInfoListWithParts*, bool); const char* tryFindSceneSeUserName(const al::AudioSystemInfo*, const char*, s32); s32 findRtpcInputTypeByName(const char*); s32 findSeFluctuationTypeByName(const char*); const char* createNameAreaAndCopy(const char*); } // namespace alSeDbFunction