#include "Library/Scene/DemoDirector.h" #include "Library/Effect/EffectSystem.h" #include "Library/LiveActor/ActorFlagFunction.h" #include "Library/LiveActor/LiveActor.h" #include "Library/LiveActor/LiveActorFunction.h" #include "Library/Placement/PlacementId.h" namespace al { AddDemoInfo::AddDemoInfo(s32 size) : mActorListSize{size} { mActorList = new LiveActor*[mActorListSize]; for (s32 i = 0; i < mActorListSize; i++) mActorList[i] = nullptr; } void AddDemoInfo::init(const PlacementId& placementId) { mPlacementId = new PlacementId(); *mPlacementId = placementId; } void AddDemoInfo::addDemoActor(LiveActor* actor) { mActorList[mActorListCount] = actor; mActorListCount++; } const char* AddDemoInfo::getDemoName() const { return mName ?: mPlacementId->getId(); } void AddDemoInfo::reset() { mName = nullptr; for (s32 i = 0; i < mActorListCount; i++) mActorList[i] = nullptr; mActorListCount = 0; } LiveActor* AddDemoInfo::getDemoActor(s32 index) const { return mActorList[index]; } } // namespace al