#pragma once #include #include namespace al { class IUseCamera; class LiveActor; void addPlayerAccelStick(LiveActor*, sead::Vector3f*, f32, s32, const sead::Matrix34f*); void addPlayerAccelStickGravity(LiveActor*, sead::Vector3f*, f32, const sead::Vector3f&, s32, const sead::Matrix34f*); void addPlayerAccelInputGravity(LiveActor*, sead::Vector3f*, const sead::Vector2f&, f32, const sead::Vector3f&, const sead::Matrix34f*); bool tryCalcTouchWorldPosPlane(const IUseCamera*, sead::Vector3f*, const sead::Vector3f&, const sead::Vector3f&); bool tryCalcTouchWorldPosPlaneXZ(const IUseCamera*, sead::Vector3f*, f32); } // namespace al