#include "Library/Obj/DepthShadowModel.h" #include "Library/LiveActor/ActorClippingFunction.h" #include "Library/LiveActor/ActorInitFunction.h" #include "Library/LiveActor/ActorInitUtil.h" namespace al { DepthShadowModel::DepthShadowModel(LiveActor* parent, const ActorInitInfo& info, const char* executorDrawName, bool isVisible) : LiveActor("デプスシャドウモデル") { initActorSceneInfo(this, info); initPoseKeeper(parent->getPoseKeeper()); initActorModelKeeperByHost(this, parent); initExecutorDraw(this, info, executorDrawName); initActorClipping(this, info); mPos.set(getClippingCenterPos(parent)); setClippingInfo(this, getClippingRadius(parent), &mPos); mIsVisible = isVisible; makeActorAlive(); } DepthShadowModel::DepthShadowModel(LiveActor* parent, const ActorInitInfo& info, const char* childArchiveName, const char* childSuffix, bool isVisible) : LiveActor("デプスシャドウモデル") { initChildActorWithArchiveNameWithPlacementInfo(this, info, childArchiveName, childSuffix); mIsVisible = isVisible; makeActorAlive(); } void DepthShadowModel::initAfterPlacement() { if (!mIsVisible) return; tryExpandClippingByDepthShadowLength(this, &mPos); } } // namespace al