#pragma once #include namespace al { class GraphicsSystemInfo; class ModelKeeper; bool isGreaterEqualMaxLodLevelNoClamp(const ModelKeeper* modelKeeper); bool isLessMaxLodLevelNoClamp(const ModelKeeper* modelKeeper); void setModelProjMtx0(const ModelKeeper*, const sead::Matrix44f&); void forceApplyCubeMap(ModelKeeper*, const GraphicsSystemInfo*, const char*); } // namespace al