#include "Library/LiveActor/ActorSceneFunction.h" #include "Library/LiveActor/ActorSceneInfo.h" #include "Library/LiveActor/LiveActor.h" #include "Library/Scene/DemoDirector.h" #include "Library/Scene/SceneStopCtrl.h" #include "Library/Screen/ScreenCoverCtrl.h" namespace al { ActorSceneInfo::ActorSceneInfo() = default; void stopScene(const LiveActor* actor, s32 stopFrames, s32 delayFrames) { stopScene(actor->getSceneInfo()->sceneStopCtrl, stopFrames, delayFrames); } bool isStopScene(const LiveActor* actor) { return isStopScene(actor->getSceneInfo()->sceneStopCtrl); } void stopScene(SceneStopCtrl* ctrl, s32 stopFrames, s32 delayFrames) { ctrl->reqeustStopScene(stopFrames, delayFrames); } bool isStopScene(SceneStopCtrl* ctrl) { return ctrl->isStop(); } void requestCaptureScreenCover(const LiveActor* actor, s32 coverFrames) { actor->getSceneInfo()->screenCoverCtrl->requestCaptureScreenCover(coverFrames); } bool requestStartDemo(const LiveActor* actor, const char* name) { return actor->getSceneInfo()->demoDirector->requestStartDemo(name); } void requestEndDemo(const LiveActor* actor, const char* name) { actor->getSceneInfo()->demoDirector->requestEndDemo(name); } void addDemoActor(LiveActor* actor) { actor->getSceneInfo()->demoDirector->addDemoActor(actor); } } // namespace al