#pragma once #include namespace al { class ByamlIter; class LiveActor; class ActorResource; struct ActorInitInfo; class ParameterIo; class Resource; bool isExistModelResource(const LiveActor* actor); bool isExistAnimResource(const LiveActor* actor); Resource* tryGetAnimResource(const LiveActor* actor); bool isExistModelResourceYaml(const LiveActor* actor, const char* name, const char* suffix); Resource* getModelResource(const LiveActor* actor); bool isExistAnimResourceYaml(const LiveActor* actor, const char* name, const char* suffix); Resource* getAnimResource(const LiveActor* actor); bool isExistModelOrAnimResourceYaml(const LiveActor* actor, const char* name, const char* suffix); const u8* getModelResourceYaml(const LiveActor* actor, const char* name, const char* suffix); const u8* getAnimResourceYaml(const LiveActor* actor, const char* name, const char* suffix); const u8* getModelOrAnimResourceYaml(const LiveActor* actor, const char* name, const char* suffix); const u8* getMapPartsResourceYaml(const ActorInitInfo& initInfo, const char* name); const u8* tryGetMapPartsResourceYaml(const ActorInitInfo& initInfo, const char* name); bool tryMakeInitFileName(sead::BufferedSafeString* fileName, const Resource* resource, const char* suffixIterKey, const char* suffixIterSuffix, const char* suffixIterName); bool tryGetSuffixIter(ByamlIter* iter, const Resource* resource, const char* name, const char* suffix); bool tryGetInitFileIterAndName(ByamlIter* iter, sead::BufferedSafeString* fileName, const Resource* resource, const char* suffixIterKey, const char* suffixIterSuffix, const char* suffixIterName); bool tryGetActorInitFileIterAndName(ByamlIter* iter, sead::BufferedSafeString* fileName, const Resource* resource, const char* suffixIterKey, const char* suffixIterSuffix); bool tryGetActorInitFileIter(ByamlIter* iter, const Resource* resource, const char* suffixIterKey, const char* suffixIterSuffix); bool tryGetActorInitFileIterAndName(ByamlIter* iter, sead::BufferedSafeString* fileName, const LiveActor* actor, const char* suffixIterKey, const char* suffixIterSuffix); bool tryGetActorInitFileIter(ByamlIter* iter, const LiveActor* actor, const char* suffixIterKey, const char* suffixIterSuffix); bool tryGetActorInitFileName(sead::BufferedSafeString* fileName, const Resource* resource, const char* suffixIterKey, const char* suffixIterSuffix); bool tryGetActorInitFileName(sead::BufferedSafeString* fileName, const ActorResource* actorRes, const char* suffixIterKey, const char* suffixIterSuffix); bool tryGetActorInitFileName(sead::BufferedSafeString* fileName, const LiveActor* actor, const char* suffixIterKey, const char* suffixIterSuffix); bool tryGetActorInitFileSuffixName(sead::BufferedSafeString* fileName, const Resource* resource, const char* suffixIterKey, const char* suffixIterSuffix); bool tryGetActorInitFileSuffixName(sead::BufferedSafeString* fileName, const LiveActor* actor, const char* suffixIterKey, const char* suffixIterSuffix); const char* tryGetActorInitFileSuffixName(const LiveActor* actor, const char* suffixIterKey, const char* suffixIterSuffix); const char* tryGetActorInitFileSuffixName(const Resource* resource, const char* suffixIterKey, const char* suffixIterSuffix); void initParameterIoAsActorInfo(ParameterIo* parameterIo, const LiveActor* actor, const char* suffixIterKey, const char* suffixIterSuffix); void initParameterIoAndLoad(ParameterIo* parameterIo, const LiveActor* actor, const char* suffixIterKey, const char* suffixIterSuffix); } // namespace al