#include "Library/LiveActor/ActorParamHolderUtil.h" #include "Library/LiveActor/ActorParamHolder.h" #include "Library/LiveActor/LiveActor.h" namespace al { static ActorParamS32 gParamS32; static ActorParamF32 gParamF32; static ActorParamMove gParamMove; static ActorParamJump gParamJump; static ActorParamSight gParamSight; static ActorParamRebound gParamRebound; ActorParamF32* findActorParamF32(const LiveActor* actor, const char* paramName) { if (actor->getActorParamHolder()) return actor->getActorParamHolder()->findParamF32(paramName); return &gParamF32; } ActorParamS32* findActorParamS32(const LiveActor* actor, const char* paramName) { if (actor->getActorParamHolder()) return actor->getActorParamHolder()->findParamS32(paramName); return &gParamS32; } ActorParamMove* findActorParamMove(const LiveActor* actor, const char* paramName) { if (actor->getActorParamHolder()) return actor->getActorParamHolder()->findParamMove(paramName); return &gParamMove; } ActorParamJump* findActorParamJump(const LiveActor* actor, const char* paramName) { if (actor->getActorParamHolder()) return actor->getActorParamHolder()->findParamJump(paramName); return &gParamJump; } ActorParamSight* findActorParamSight(const LiveActor* actor, const char* paramName) { if (actor->getActorParamHolder()) return actor->getActorParamHolder()->findParamSight(paramName); return &gParamSight; } ActorParamRebound* findActorParamRebound(const LiveActor* actor, const char* paramName) { if (actor->getActorParamHolder()) return actor->getActorParamHolder()->findParamRebound(paramName); return &gParamRebound; } void setActorParamMove(ActorParamMove* paramMove, f32 moveAccel, f32 gravity, f32 moveFriction, f32 turnSpeedDegree) { paramMove->moveAccel = moveAccel; paramMove->gravity = gravity; paramMove->moveFriction = moveFriction; paramMove->turnSpeedDegree = turnSpeedDegree; } } // namespace al