#include "Library/LiveActor/ActorClippingFunction.h" #include "Library/LiveActor/LiveActor.h" #include "Library/LiveActor/LiveActorFlag.h" namespace al { bool isClipped(const LiveActor* actor) { return actor->getFlags()->isClipped; } bool isInvalidClipping(const LiveActor* actor) { return actor->getFlags()->isClippingInvalid; } } // namespace al namespace alActorFunction { bool isDrawClipping(const al::LiveActor* actor) { return actor->getFlags()->isDrawClipped; } } // namespace alActorFunction