#pragma once #include "Library/Nerve/NerveExecutor.h" namespace al { class GraphicsQualityInfo; class GraphicsQualityController : public NerveExecutor { public: // missing GraphicsQualityInfo* getGraphicsQualityInfo() const { return mGraphicsQualityInfo; } bool isChangedGraphicsQualityMode() const { return mIsChangedGraphicsQualityMode; } private: void* _10[1]; GraphicsQualityInfo* mGraphicsQualityInfo; void* _20[17]; bool mIsChangedGraphicsQualityMode; void* _b0[11]; }; static_assert(sizeof(GraphicsQualityController) == 0x108); } // namespace al