#pragma once #include "Library/Layout/LayoutActor.h" namespace al { class LayoutInitInfo; class SimpleLayoutAppearWaitEnd : public LayoutActor { public: SimpleLayoutAppearWaitEnd(const char* name, const char* layoutName, const LayoutInitInfo& info, const char* archiveName, bool localize); SimpleLayoutAppearWaitEnd(LayoutActor* parentActor, const char* name, const char* layoutName, const LayoutInitInfo& info, const char* archiveName); void appear() override; void end(); void startWait(); void exeAppear(); void exeWait(); void exeEnd(); bool isWait() const; bool isAppearOrWait() const; private: s32 mLifetime = -1; }; } // namespace al