#pragma once #include #include #include "Library/Camera/CameraTargetBase.h" namespace al { class CameraPoser; struct CameraStartInfo; class LiveActor; class ActorMatrixCameraTarget : public CameraTargetBase { public: ActorMatrixCameraTarget(const LiveActor*, const sead::Matrix34f*); void calcTrans(sead::Vector3f* trans) const override; void calcSide(sead::Vector3f* side) const override; void calcUp(sead::Vector3f* up) const override; void calcFront(sead::Vector3f* front) const override; void calcVelocity(sead::Vector3f* velocity) const override; private: char filler[0x20]; }; } // namespace al