#pragma once namespace al { class LiveActor; struct ActorInitInfo; namespace EffectObjFunction { void initActorEffectObj(LiveActor* actor, const ActorInitInfo& info); void initActorEffectObj(LiveActor* actor, const ActorInitInfo& info, const char* archiveName); void initActorEffectObjNoArchive(LiveActor* actor, const ActorInitInfo& info); void initActorEffectObjNoArchive(LiveActor* actor, const ActorInitInfo& info, const char* effectKeeperName); } // namespace EffectObjFunction } // namespace al