#pragma once #include "Library/LiveActor/LiveActor.h" namespace al { class SwitchOpenMapParts : public LiveActor { public: SwitchOpenMapParts(const char* name); void init(const ActorInitInfo& info) override; void open(); void close(); void exeWait(); void exeDelayOpen(); void exeOpen(); void exeWaitOpend(); void exeDelayClose(); void exeClose(); private: sead::Vector3f mTrans = sead::Vector3f::zero; sead::Vector3f mEndPointDir = sead::Vector3f::zero; f32 mEndPointDist = 0.0f; f32 mCoord = 0.0f; f32 mSpeedOpen = 0.0f; f32 mSpeedClose = 0.0f; s32 mDelayTimeOpen = 0; s32 mDelayTimeClose = 0; }; static_assert(sizeof(SwitchOpenMapParts) == 0x138); } // namespace al