#pragma once #include "Library/LiveActor/LiveActor.h" namespace al { class FallMapParts : public LiveActor { public: FallMapParts(const char* name); void init(const ActorInitInfo& info) override; bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override; void appearAndSetStart(); void exeAppear(); void exeWait(); void exeFallSign(); bool isEndFallSign() const; void exeFall(); void exeEnd(); private: sead::Vector3f mPos = sead::Vector3f::zero; s32 mFallTime = 75; bool mIsStartAction = false; bool mIsInvalidAutoRestart = false; }; static_assert(sizeof(FallMapParts) == 0x120); } // namespace al