#pragma once #include namespace eui { class Animator; } namespace al { class LayoutPaneGroup { public: LayoutPaneGroup(const char* groupName); void startAnim(const char* animName); eui::Animator* getAnimator(const char* animName) const; void setAnimFrame(f32 frame); void setAnimFrameRate(f32 frameRate); f32 getAnimFrame() const; f32 getAnimFrameMax() const; f32 getAnimFrameMax(const char* animName) const; f32 getAnimFrameRate() const; bool isAnimExist(const char* animName) const; eui::Animator* tryGetAnimator(const char* animName) const; bool isAnimEnd() const; bool isAnimOneTime() const; bool isAnimOneTime(const char* animName) const; bool isAnimPlaying() const; const char* getPlayingAnimName() const; void pushAnimName(const char* animName); void createAnimator(nn::ui2d::Layout* layout); void animate(bool); private: void* filler[5]; }; } // namespace al