#pragma once #include namespace nn::ui2d { class Layout; class DrawInfo; } // namespace nn::ui2d namespace eui { class Screen; } namespace al { class LayoutPaneGroup; class LayoutResource; class CustomTagProcessor; class LayoutKeeper { public: LayoutKeeper(); void initScreen(eui::Screen*); void initLayout(nn::ui2d::Layout* layout, LayoutResource* resource); void initDrawInfo(nn::ui2d::DrawInfo*); void initTagProcessor(CustomTagProcessor*); LayoutPaneGroup* getGroup(const char*) const; LayoutPaneGroup* getGroup(s32) const; s32 getGroupNum() const; void calcAnim(bool); void draw(); }; } // namespace al