#pragma once #include "Library/Layout/LayoutSceneInfo.h" namespace agl { class DrawContext; } namespace nn::ui2d { class DrawInfo; } namespace al { class ExecuteDirector; class EffectSystemInfo; class AudioDirector; class LayoutSystem; class LayoutActor; class OcclusionCullingJudge; class LayoutInitInfo : public LayoutSceneInfo { public: void init(ExecuteDirector*, const EffectSystemInfo*, SceneObjHolder*, const AudioDirector*, CameraDirector*, const LayoutSystem*, const MessageSystem*, const GamePadSystem*, PadRumbleDirector*); MessageSystem* getMessageSystem() const; void setDrawContext(agl::DrawContext* drawContext) { mDrawContext = drawContext; } void setDrawInfo(nn::ui2d::DrawInfo* drawInfo) { mDrawInfo = drawInfo; } void setOcclusionCullingJudge(OcclusionCullingJudge* judge) { mOcclusionCullingJudge = judge; } private: agl::DrawContext* mDrawContext; nn::ui2d::DrawInfo* mDrawInfo; OcclusionCullingJudge* mOcclusionCullingJudge; ExecuteDirector* mExecuteDirector; EffectSystemInfo* mEffectSysInfo; AudioDirector* mAudioDirector; LayoutSystem* mLayoutSystem; }; void initLayoutActor(LayoutActor* layoutActor, const LayoutInitInfo& info, const char* archiveName, const char* suffix = nullptr); void initLayoutActorLocalized(LayoutActor* layoutActor, const LayoutInitInfo& info, const char* archiveName, const char* suffix = nullptr); void initLayoutActorUseOtherMessage(LayoutActor* _layoutActor, const LayoutInitInfo& _info, const char* _archiveName, const char* _messageArchiveName, const char* _suffix); void initLayoutTextPaneAnimator(LayoutActor* layoutActor, const char* archiveName); void initLayoutTextPaneAnimatorWithShadow(LayoutActor* layoutActor, const char* archiveName); void initLayoutPartsActor(LayoutActor* partsActor, LayoutActor* parentActor, const LayoutInitInfo& info, const char* archiveName, const char* suffix = nullptr); void initLayoutPartsActorLocalized(LayoutActor* partsActor, LayoutActor* parentActor, const LayoutInitInfo& info, const char* archiveName, const char* suffix = nullptr); } // namespace al