#pragma once #include #include "Library/Execute/ExecutorListBase.h" namespace agl { class DrawContext; } namespace al { struct ExecuteSystemInitInfo; class LayoutActor; class ExecutorListLayoutUpdate : public ExecutorListBase { public: ExecutorListLayoutUpdate(const char* name, s32 size); void registerLayout(LayoutActor* layout); void executeList() const override; bool isActive() const override { return mSize > 0; } private: s32 mCapacity; s32 mSize = 0; LayoutActor** mList = nullptr; }; static_assert(sizeof(ExecutorListLayoutUpdate) == 0x20); } // namespace al