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7 commits

Author SHA1 Message Date
guymakinggames 1a6104ed2a
Merge 2de273d5f3 into e815a23f5f 2026-04-22 17:13:36 +00:00
Narr the Reg e815a23f5f
Enemy: Implement BrosWeaponBase (#1027)
Some checks are pending
Compile and verify functions / compile_verify (push) Waiting to run
Copy headers to separate repo / copy_headers (push) Waiting to run
decomp-dev / publish_progress_decomp_dev (1.0) (push) Waiting to run
lint / clang-format (push) Waiting to run
lint / custom-lint (push) Waiting to run
Check and verify that setup works on NixOS / nixos_verify (push) Waiting to run
progress / publish_progress (push) Waiting to run
testcompile / test_compile (push) Waiting to run
Trigger full-sync on the tracker repo on push / api-trigger-workflow (push) Waiting to run
2026-04-22 11:48:49 +02:00
Narr the Reg 3c9de3e36f
Library/Clipping: Implement FrustumRadar (#1049)
Some checks are pending
Compile and verify functions / compile_verify (push) Waiting to run
Copy headers to separate repo / copy_headers (push) Waiting to run
decomp-dev / publish_progress_decomp_dev (1.0) (push) Waiting to run
lint / clang-format (push) Waiting to run
lint / custom-lint (push) Waiting to run
Check and verify that setup works on NixOS / nixos_verify (push) Waiting to run
progress / publish_progress (push) Waiting to run
testcompile / test_compile (push) Waiting to run
Trigger full-sync on the tracker repo on push / api-trigger-workflow (push) Waiting to run
Co-authored-by: Alex Larbe <alex.larbe@outlook.com>
2026-04-22 03:23:52 +02:00
MonsterDruide1 ef2f7fdf86
all: Add information from conflicting types in my decompiler (#1023) 2026-04-22 02:47:13 +02:00
guymakinggames 24464f3b81
MapObj: Implement DoorCity (#1019) 2026-04-21 22:07:21 +02:00
renovate[bot] 8f46da6630
workflow: Update actions/github-script to v9 (#1016)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
2026-04-17 17:34:53 +02:00
renovate[bot] dde1354d36
workflow: Update actions/upload-artifact to v7 (#1015)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
2026-04-17 15:57:48 +02:00
39 changed files with 926 additions and 130 deletions

View file

@ -67,7 +67,7 @@ jobs:
exit 1
fi
- name: Upload build artifact
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v7
with:
name: odyssey
path: build/odyssey

View file

@ -14,7 +14,7 @@ jobs:
if: github.event_name == 'pull_request_target' && github.event.action == 'opened'
steps:
- name: Label new PR as "status:waiting for review"
uses: actions/github-script@v8
uses: actions/github-script@v9
with:
script: |
github.rest.issues.addLabels({

View file

@ -15,7 +15,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: 'Download artifact'
uses: actions/github-script@v8
uses: actions/github-script@v9
with:
script: |
let allArtifacts = await github.rest.actions.listWorkflowRunArtifacts({
@ -44,7 +44,7 @@ jobs:
run: unzip "${{ runner.temp }}/artifacts/review-event.zip" -d "${{ runner.temp }}/artifacts"
- name: Update status labels based on review
uses: actions/github-script@v8
uses: actions/github-script@v9
with:
script: |
const fs = require('fs');

View file

@ -13,7 +13,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Promote approved PRs to "ready to merge"
uses: actions/github-script@v8
uses: actions/github-script@v9
with:
script: |
const owner = context.repo.owner

View file

@ -25212,15 +25212,15 @@ Enemy/Bros.o:
- offset: 0x0da214
size: 184
label: _ZN14BrosWeaponBaseC2EPKcPKN2al9LiveActorE
status: NotDecompiled
status: Matching
- offset: 0x0da2cc
size: 172
label: _ZN14BrosWeaponBase6attachEPKN4sead8Matrix34IfEERKNS0_7Vector3IfEES8_PKc
status: NotDecompiled
status: Matching
- offset: 0x0da378
size: 676
label: _ZN14BrosWeaponBase13calcAttachMtxEPN4sead8Matrix34IfEEPKS2_RKNS0_7Vector3IfEES9_
status: NotDecompiled
status: Matching
- offset: 0x0da61c
size: 200
label: _ZN12BrosHackBaseC2EiPKcbS1_
@ -25328,12 +25328,12 @@ Enemy/Bros.o:
- offset: 0x0db5dc
size: 8
label: _ZNK14BrosWeaponBase12getBreakStepEv
status: NotDecompiled
status: Matching
lazy: true
- offset: 0x0db5e4
size: 8
label: _ZNK14BrosWeaponBase7isBreakEv
status: NotDecompiled
status: Matching
lazy: true
- offset: 0x0db5ec
size: 4
@ -66674,64 +66674,64 @@ MapObj/DoorCity.o:
- offset: 0x25fe38
size: 120
label: _ZN8DoorCityC2EPKc
status: NotDecompiled
status: Matching
- offset: 0x25feb0
size: 132
label: _ZN8DoorCityC1EPKc
status: NotDecompiled
status: Matching
- offset: 0x25ff34
size: 304
label: _ZN8DoorCity4initERKN2al13ActorInitInfoE
status: NotDecompiled
status: Matching
- offset: 0x260064
size: 12
label: _ZN8DoorCity13onStageSwitchEv
status: NotDecompiled
status: Matching
- offset: 0x260070
size: 4
label: _ZN8DoorCity15listenSwitchOffEv
status: NotDecompiled
status: Matching
- offset: 0x260074
size: 60
label: _ZN8DoorCity11exeWaitOpenEv
status: NotDecompiled
status: Matching
- offset: 0x2600b0
size: 96
label: _ZN8DoorCity7exeOpenEv
status: NotDecompiled
status: Matching
- offset: 0x260110
size: 88
label: _ZN8DoorCity12exeWaitCloseEv
status: NotDecompiled
status: Matching
- offset: 0x260168
size: 64
label: _ZNK12_GLOBAL__N_119DoorCityNrvWaitOpen7executeEPN2al11NerveKeeperE
status: NotDecompiled
status: Matching
guess: true
- offset: 0x2601a8
size: 92
label: _ZNK12_GLOBAL__N_120DoorCityNrvWaitClose7executeEPN2al11NerveKeeperE
status: NotDecompiled
status: Matching
guess: true
- offset: 0x260204
size: 100
label: _ZNK12_GLOBAL__N_115DoorCityNrvOpen7executeEPN2al11NerveKeeperE
status: NotDecompiled
status: Matching
guess: true
- offset: 0x260268
size: 28
label: _ZNK2al10FunctorV0MIP8DoorCityMS1_FvvEEclEv
status: NotDecompiled
status: Matching
lazy: true
- offset: 0x260284
size: 76
label: _ZNK2al10FunctorV0MIP8DoorCityMS1_FvvEE5cloneEv
status: NotDecompiled
status: Matching
lazy: true
- offset: 0x2602d0
size: 4
label: _ZN2al10FunctorV0MIP8DoorCityMS1_FvvEED0Ev
status: NotDecompiled
status: Matching
lazy: true
MapObj/DoorSnow.o:
'.text':
@ -134196,7 +134196,7 @@ Scene/ProjectActorFactory.o:
- offset: 0x4b7dbc
size: 52
label: _ZN2al19createActorFunctionI8DoorCityEEPNS_9LiveActorEPKc
status: NotDecompiled
status: Matching
lazy: true
- offset: 0x4b7df0
size: 52
@ -230859,91 +230859,91 @@ Library/Clipping/FrustumRadar.o:
label:
- _ZN2al12FrustumRadarC1Ev
- _ZN2al12FrustumRadarC2Ev
status: NotDecompiled
status: Matching
- offset: 0x843600
size: 296
label: _ZN2al12FrustumRadar15calcFrustumAreaERKN4sead8Matrix34IfEEffff
status: NotDecompiled
status: Matching
- offset: 0x843728
size: 156
label: _ZN2al12FrustumRadar12setLocalAxisERKN4sead8Matrix34IfEE
status: NotDecompiled
status: Matching
- offset: 0x8437c4
size: 148
label: _ZN2al12FrustumRadar9setFactorEff
status: NotDecompiled
status: Matching
- offset: 0x843858
size: 276
label: _ZN2al12FrustumRadar15calcFrustumAreaERKN4sead8Matrix34IfEERKNS1_8Matrix44IfEEff
status: NotDecompiled
status: Matching
- offset: 0x84396c
size: 132
label: _ZN2al12FrustumRadar9setFactorERKN4sead8Matrix44IfEE
status: NotDecompiled
status: Matching
- offset: 0x8439f0
size: 472
label: _ZN2al12FrustumRadar21calcFrustumAreaStereoERKN4sead8Matrix34IfEES5_RKNS1_8Matrix44IfEEff
status: NotDecompiled
status: Matching
- offset: 0x843bc8
size: 244
label: _ZN2al12FrustumRadar18setLocalAxisStereoERKN4sead8Matrix34IfEES5_
status: NotDecompiled
status: Matching
- offset: 0x843cbc
size: 228
label: _ZN2al12FrustumRadar15setFactorStereoERKN4sead8Matrix44IfEE
status: NotDecompiled
status: Matching
- offset: 0x843da0
size: 112
label: _ZNK2al12FrustumRadar11judgeInLeftERKN4sead7Vector3IfEEf
status: NotDecompiled
status: Matching
- offset: 0x843e10
size: 108
label: _ZNK2al12FrustumRadar12judgeInRightERKN4sead7Vector3IfEEf
status: NotDecompiled
status: Matching
- offset: 0x843e7c
size: 108
label: _ZNK2al12FrustumRadar10judgeInTopERKN4sead7Vector3IfEEf
status: NotDecompiled
status: Matching
- offset: 0x843ee8
size: 112
label: _ZNK2al12FrustumRadar13judgeInBottomERKN4sead7Vector3IfEEf
status: NotDecompiled
status: Matching
- offset: 0x843f58
size: 376
label: _ZNK2al12FrustumRadar11judgeInAreaERKN4sead7Vector3IfEEfff
status: NotDecompiled
status: Matching
- offset: 0x8440d0
size: 8
label: _ZNK2al12FrustumRadar11judgeInAreaERKN4sead7Vector3IfEEff
status: NotDecompiled
status: Matching
- offset: 0x8440d8
size: 8
label: _ZNK2al12FrustumRadar11judgeInAreaERKN4sead7Vector3IfEEf
status: NotDecompiled
status: Matching
- offset: 0x8440e0
size: 12
label: _ZNK2al12FrustumRadar16judgeInAreaNoFarERKN4sead7Vector3IfEEf
status: NotDecompiled
status: Matching
- offset: 0x8440ec
size: 324
label: _ZNK2al12FrustumRadar14judgePointFlagERKN4sead7Vector3IfEEff
status: NotDecompiled
status: Matching
- offset: 0x844230
size: 396
label: _ZNK2al12FrustumRadar14judgeInAreaObbEPKN4sead8Matrix34IfEERKNS1_9BoundBox3IfEEff
status: NotDecompiled
status: Matching
- offset: 0x8443bc
size: 8
label: _ZNK2al12FrustumRadar14judgeInAreaObbEPKN4sead8Matrix34IfEERKNS1_9BoundBox3IfEEf
status: NotDecompiled
status: Matching
- offset: 0x8443c4
size: 8
label: _ZNK2al12FrustumRadar14judgeInAreaObbEPKN4sead8Matrix34IfEERKNS1_9BoundBox3IfEE
status: NotDecompiled
status: Matching
- offset: 0x8443cc
size: 12
label: _ZNK2al12FrustumRadar19judgeInAreaObbNoFarEPKN4sead8Matrix34IfEERKNS1_9BoundBox3IfEE
status: NotDecompiled
status: Matching
Library/Collision/Collider.o:
'.text':
- offset: 0x8443d8

View file

@ -16,7 +16,7 @@ class AudioMic;
class SeKeeper;
class BgmKeeper;
class AudioKeeper : public IUseHioNode {
class AudioKeeper : public HioNode {
public:
AudioKeeper(const AudioDirector*);
virtual ~AudioKeeper();

View file

@ -4,6 +4,7 @@
namespace al {
class ByamlIter;
class CameraOffsetPreset;
class CameraOffsetCtrlPreset : public CameraOffsetCtrl {
public:
@ -11,5 +12,10 @@ public:
void load(const ByamlIter& iter) override;
f32 getOffset() const override;
private:
CameraOffsetPreset* mPreset;
};
static_assert(sizeof(CameraOffsetCtrlPreset) == 0x10);
} // namespace al

View file

@ -231,7 +231,7 @@ protected:
sead::Vector3f mTargetTrans = {0.0f, 0.0f, 500.0f};
sead::Vector3f mCameraUp = sead::Vector3f::ey;
f32 mFovyDegree = 35.0f;
f32 _64 = -1.0f;
f32 mNearClipDistance = -1.0f;
sead::Matrix34f mViewMtx = sead::Matrix34f::ident;
bool _98 = false;
CameraPoserSceneInfo* mSceneInfo = nullptr;

View file

@ -17,7 +17,11 @@ public:
void makeLookAtCamera(sead::LookAtCamera* lookAtCam) const override;
private:
char _140[24];
f32 mOffsetY;
sead::Vector3f mCameraPos;
bool mIsUsePrePoserPos;
bool mIsKeepDistanceFromLookAt;
f32 mKeepDistance;
};
static_assert(sizeof(CameraPoserFixPoint) == 0x158);

View file

@ -0,0 +1,245 @@
#include "Library/Clipping/FrustumRadar.h"
#include <math/seadMathCalcCommon.h>
#include "Library/Math/MathUtil.h"
#include "Library/Matrix/MatrixUtil.h"
namespace al {
FrustumRadar::FrustumRadar() = default;
void FrustumRadar::calcFrustumArea(const sead::Matrix34f& orthoMtx, f32 fovyAngle, f32 aspectRatio,
f32 near, f32 far) {
setLocalAxis(orthoMtx);
setFactor(fovyAngle, aspectRatio);
mNear = near;
mFar = far;
}
void FrustumRadar::setLocalAxis(const sead::Matrix34f& orthoMtx) {
sead::Matrix34f mtxInvertOrtho;
calcMxtInvertOrtho(&mtxInvertOrtho, orthoMtx);
mtxInvertOrtho.getBase(mOrthoSide, 0);
mtxInvertOrtho.getBase(mOrthoUp, 1);
mtxInvertOrtho.getBase(mOrthoFront, 2);
mOrthoFront.negate();
mtxInvertOrtho.getTranslation(mOrthoTrans);
mStereoEyeOffset = 0.0f;
}
void FrustumRadar::setFactor(f32 fovyAngle, f32 aspectRatio) {
mVerticalSlope = sead::Mathf::tan(sead::Mathf::deg2rad(fovyAngle * 0.5f));
mVerticalNormFactor = sead::Mathf::sqrt(mVerticalSlope * mVerticalSlope + 1.0f);
mHorizontalSlope = mVerticalSlope * aspectRatio;
mHorizontalNormFactor = sead::Mathf::sqrt(mHorizontalSlope * mHorizontalSlope + 1.0f);
}
void FrustumRadar::calcFrustumArea(const sead::Matrix34f& orthoMtx,
const sead::Matrix44f& projectionMtx, f32 near, f32 far) {
setLocalAxis(orthoMtx);
setFactor(projectionMtx);
mNear = near;
mFar = far;
}
void FrustumRadar::setFactor(const sead::Matrix44f& projectionMtx) {
mVerticalSlope = 1.0f / projectionMtx(1, 1);
mVerticalNormFactor = sead::Mathf::sqrt(mVerticalSlope * mVerticalSlope + 1.0f);
mHorizontalSlope = 1.0f / projectionMtx(0, 0);
mHorizontalNormFactor = sead::Mathf::sqrt(mHorizontalSlope * mHorizontalSlope + 1.0f);
}
void FrustumRadar::calcFrustumAreaStereo(const sead::Matrix34f& orthoMtxLeft,
const sead::Matrix34f& orthoMtxRight,
const sead::Matrix44f& projectionMtx, f32 near, f32 far) {
setLocalAxisStereo(orthoMtxLeft, orthoMtxRight);
setFactorStereo(projectionMtx);
mNear = near;
mFar = far;
}
void FrustumRadar::setLocalAxisStereo(const sead::Matrix34f& orthoMtxLeft,
const sead::Matrix34f& orthoMtxRight) {
sead::Matrix34f mtxInvertOrthoLeft;
sead::Matrix34f mtxInvertRight;
calcMxtInvertOrtho(&mtxInvertOrthoLeft, orthoMtxLeft);
mtxInvertOrthoLeft.getBase(mOrthoSide, 0);
mtxInvertOrthoLeft.getBase(mOrthoUp, 1);
mtxInvertOrthoLeft.getBase(mOrthoFront, 2);
mOrthoFront.negate();
calcMxtInvertOrtho(&mtxInvertRight, orthoMtxRight);
mOrthoTrans = (mtxInvertOrthoLeft.getTranslation() + mtxInvertRight.getTranslation()) * 0.5f;
mStereoEyeOffset = mOrthoSide.dot(mOrthoTrans - mtxInvertOrthoLeft.getTranslation());
}
void FrustumRadar::setFactorStereo(const sead::Matrix44f& projectionMtx) {
setFactor(projectionMtx);
f32 centerOffset = projectionMtx(0, 2);
mStereoSlopeLeft = mHorizontalSlope * (1.0f - centerOffset);
mStereoNormFactorLeft = sead::Mathf::sqrt(mStereoSlopeLeft * mStereoSlopeLeft + 1.0f);
mStereoSlopeRight = mHorizontalSlope * (1.0f + centerOffset);
mStereoNormFactorRight = sead::Mathf::sqrt(mStereoSlopeRight * mStereoSlopeRight + 1.0f);
}
bool FrustumRadar::judgeInLeft(const sead::Vector3f& pos, f32 radius) const {
f32 dotFront = mOrthoFront.dot(pos - mOrthoTrans);
f32 dotSide = mOrthoSide.dot(pos - mOrthoTrans);
return !(dotSide < -(dotFront * mHorizontalSlope + mHorizontalNormFactor * radius));
}
bool FrustumRadar::judgeInRight(const sead::Vector3f& pos, f32 radius) const {
f32 dotFront = mOrthoFront.dot(pos - mOrthoTrans);
f32 dotSide = mOrthoSide.dot(pos - mOrthoTrans);
return !(dotFront * mHorizontalSlope + mHorizontalNormFactor * radius < dotSide);
}
bool FrustumRadar::judgeInTop(const sead::Vector3f& pos, f32 radius) const {
f32 dotFront = mOrthoFront.dot(pos - mOrthoTrans);
f32 dotUp = mOrthoUp.dot(pos - mOrthoTrans);
return !(dotFront * mVerticalSlope + mVerticalNormFactor * radius < dotUp);
}
bool FrustumRadar::judgeInBottom(const sead::Vector3f& pos, f32 radius) const {
f32 dotFront = mOrthoFront.dot(pos - mOrthoTrans);
f32 dotUp = mOrthoUp.dot(pos - mOrthoTrans);
return !(dotUp < -(dotFront * mVerticalSlope + mVerticalNormFactor * radius));
}
bool FrustumRadar::judgeInArea(const sead::Vector3f& pos, f32 radius, f32 near, f32 far) const {
f32 dotFront = mOrthoFront.dot(pos - mOrthoTrans);
if (dotFront < near - radius)
return false;
if (far > 0.0f && radius + far < dotFront)
return false;
f32 dotUpAbs = sead::Mathf::abs(mOrthoUp.dot(pos - mOrthoTrans));
if (dotFront * mVerticalSlope + mVerticalNormFactor * radius < dotUpAbs)
return false;
f32 dotSide = mOrthoSide.dot(pos - mOrthoTrans);
if (isNearZero(mStereoEyeOffset)) {
if (dotFront * mHorizontalSlope + mHorizontalNormFactor * radius <
sead::Mathf::abs(dotSide))
return false;
} else {
f32 limitRight = dotFront * mStereoSlopeRight + mStereoNormFactorRight * radius;
f32 limitLeft = dotFront * mStereoSlopeLeft + mStereoNormFactorLeft * radius;
f32 relSideLeft = dotSide - mStereoEyeOffset;
f32 relSideRight = dotSide + mStereoEyeOffset;
if (relSideLeft > limitLeft && relSideRight > limitRight)
return false;
if (relSideLeft < -limitRight && relSideRight < -limitLeft)
return false;
}
return true;
}
bool FrustumRadar::judgeInArea(const sead::Vector3f& pos, f32 radius, f32 near) const {
return judgeInArea(pos, radius, near, mFar);
}
bool FrustumRadar::judgeInArea(const sead::Vector3f& pos, f32 radius) const {
return judgeInArea(pos, radius, mNear, mFar);
}
bool FrustumRadar::judgeInAreaNoFar(const sead::Vector3f& pos, f32 radius) const {
return judgeInArea(pos, radius, mNear, -1.0f);
}
FrustumRadar::PointFlag FrustumRadar::judgePointFlag(const sead::Vector3f& pos, f32 near,
f32 far) const {
u32 flag = PointFlag::None;
sead::Vector3f relPos = pos - mOrthoTrans;
f32 dotFront = mOrthoFront.dot(relPos);
if (dotFront < near)
flag |= PointFlag::Near;
if (far > 0.0f && dotFront > far)
flag |= PointFlag::Far;
f32 dotUp = mOrthoUp.dot(relPos);
if (dotUp < -(dotFront * mVerticalSlope))
flag |= PointFlag::Bottom;
if (dotFront * mVerticalSlope < dotUp)
flag |= PointFlag::Top;
f32 dotSide = mOrthoSide.dot(relPos);
if (isNearZero(mStereoEyeOffset)) {
if (dotSide < -(dotFront * mHorizontalSlope))
flag |= PointFlag::Left;
if (dotFront * mHorizontalSlope < dotSide)
flag |= PointFlag::Right;
return (PointFlag)flag;
}
f32 limitRight = dotFront * mStereoSlopeRight;
f32 limitLeft = dotFront * mStereoSlopeLeft;
f32 distSideLeftEye = dotSide - mStereoEyeOffset;
f32 distSideRightEye = dotSide + mStereoEyeOffset;
if (distSideLeftEye > limitLeft && distSideRightEye > limitRight)
flag |= PointFlag::Right;
if (distSideLeftEye < -limitRight && distSideRightEye < -limitLeft)
flag |= PointFlag::Left;
return (PointFlag)flag;
}
bool FrustumRadar::judgeInAreaObb(const sead::Matrix34f* mtx, const sead::BoundBox3f& boundBox,
f32 near, f32 far) const {
sead::Vector3f corners[8];
calcObbCorners(corners, *mtx, boundBox);
s32 mask = ~PointFlag::None;
for (s32 i = 0; i < 8; ++i) {
s32 pointFlags = judgePointFlag(corners[i], near, far);
if (pointFlags == PointFlag::None)
return true;
mask &= pointFlags;
}
return mask == PointFlag::None;
}
bool FrustumRadar::judgeInAreaObb(const sead::Matrix34f* mtx, const sead::BoundBox3f& boundBox,
f32 near) const {
return judgeInAreaObb(mtx, boundBox, near, mFar);
}
bool FrustumRadar::judgeInAreaObb(const sead::Matrix34f* mtx,
const sead::BoundBox3f& boundBox) const {
return judgeInAreaObb(mtx, boundBox, mNear, mFar);
}
bool FrustumRadar::judgeInAreaObbNoFar(const sead::Matrix34f* mtx,
const sead::BoundBox3f& boundBox) const {
return judgeInAreaObb(mtx, boundBox, mNear, -1.0f);
}
} // namespace al

View file

@ -3,34 +3,68 @@
#include <math/seadBoundBox.h>
#include <math/seadMatrix.h>
#include "Library/Matrix/MatrixUtil.h"
namespace al {
class FrustumRadar {
public:
enum PointFlag : u32 {
None = 0,
Near = 1,
Far = 2,
Bottom = 4,
Top = 8,
Left = 16,
Right = 32,
};
FrustumRadar();
void calcFrustumArea(const sead::Matrix34f&, f32, f32, f32, f32);
void setLocalAxis(const sead::Matrix34f&);
void setFactor(f32, f32);
void calcFrustumArea(const sead::Matrix34f&, const sead::Matrix44f&, f32, f32);
void setFactor(sead::Matrix44f);
void calcFrustumAreaStereo(const sead::Matrix34f&, const sead::Matrix34f&,
const sead::Matrix44f&, f32, f32);
void setLocalAxisStereo(const sead::Matrix34f&, const sead::Matrix34f&);
void setFactorStereo(const sead::Matrix44f&);
bool judgeInLeft(const sead::Vector3f&, f32) const;
bool judgeInRight(const sead::Vector3f&, f32) const;
bool judgeInTop(const sead::Vector3f&, f32) const;
bool judgeInBottom(const sead::Vector3f&, f32) const;
bool judgeInArea(const sead::Vector3f&, f32, f32, f32) const;
bool judgeInArea(const sead::Vector3f&, f32, f32) const;
bool judgeInAreaNoFar(const sead::Vector3f&, f32) const;
bool judgePointFlag(const sead::Vector3f&, f32, f32) const;
bool judgeInAreaObb(const sead::Matrix34f*, const sead::BoundBox3f&, f32, f32) const;
bool judgeInAreaObb(const sead::Matrix34f*, const sead::BoundBox3f&, f32) const;
bool judgeInAreaObbNoFar(const sead::Matrix34f*, const sead::BoundBox3f&) const;
void calcFrustumArea(const sead::Matrix34f& orthoMtx, f32 fovyAngle, f32 aspectRatio, f32 near,
f32 far);
void setLocalAxis(const sead::Matrix34f& orthoMtx);
void setFactor(f32 fovyAngle, f32 aspectRatio);
void calcFrustumArea(const sead::Matrix34f& orthoMtx, const sead::Matrix44f& projectionMtx,
f32 near, f32 far);
void setFactor(const sead::Matrix44f& projectionMtx);
void calcFrustumAreaStereo(const sead::Matrix34f& orthoMtxLeft,
const sead::Matrix34f& orthoMtxRight,
const sead::Matrix44f& projectionMtx, f32 near, f32 far);
void setLocalAxisStereo(const sead::Matrix34f& orthoMtxLeft,
const sead::Matrix34f& orthoMtxRight);
void setFactorStereo(const sead::Matrix44f& projectionMtx);
bool judgeInLeft(const sead::Vector3f& pos, f32 radius) const;
bool judgeInRight(const sead::Vector3f& pos, f32 radius) const;
bool judgeInTop(const sead::Vector3f& pos, f32 radius) const;
bool judgeInBottom(const sead::Vector3f& pos, f32 radius) const;
bool judgeInArea(const sead::Vector3f& pos, f32 radius, f32 near, f32 far) const;
bool judgeInArea(const sead::Vector3f& pos, f32 radius, f32 near) const;
bool judgeInArea(const sead::Vector3f& pos, f32 radius) const;
bool judgeInAreaNoFar(const sead::Vector3f& pos, f32 radius) const;
PointFlag judgePointFlag(const sead::Vector3f& pos, f32 near, f32 far) const;
bool judgeInAreaObb(const sead::Matrix34f* mtx, const sead::BoundBox3f& boundBox, f32 near,
f32 far) const;
bool judgeInAreaObb(const sead::Matrix34f* mtx, const sead::BoundBox3f& boundBox,
f32 near) const;
bool judgeInAreaObb(const sead::Matrix34f* mtx, const sead::BoundBox3f& boundBox) const;
bool judgeInAreaObbNoFar(const sead::Matrix34f* mtx, const sead::BoundBox3f& boundBox) const;
private:
unsigned char filler[0x5c];
sead::Vector3f mOrthoSide = sead::Vector3f::ex;
sead::Vector3f mOrthoUp = sead::Vector3f::ey;
sead::Vector3f mOrthoFront = sead::Vector3f::ez;
sead::Vector3f mOrthoTrans = sead::Vector3f::zero;
f32 mHorizontalSlope = 0.3f;
f32 mHorizontalNormFactor = 1.04403f;
f32 mVerticalSlope = 0.2f;
f32 mVerticalNormFactor = 1.0098f;
f32 mStereoEyeOffset = 0.0f;
f32 mStereoSlopeLeft = 0.3f;
f32 mStereoNormFactorLeft = 1.04403f;
f32 mStereoSlopeRight = 0.3f;
f32 mStereoNormFactorRight = 1.04403f;
f32 mNear = 100.0f;
f32 mFar = 10000.0f;
};
} // namespace al

View file

@ -45,7 +45,7 @@ public:
CollisionDirector* getCollisionDirector() const override;
sead::Vector3f* get_30() const { return _30; }
const sead::Vector3f* getActorGravityPtr() const { return mActorGravityPtr; }
f32 getRadius() { return mRadius; };
@ -55,9 +55,9 @@ public:
void setOffsetY(f32 offsetY) { mOffsetY = offsetY; };
s32 get_48() const { return _48; }
s32 getPlaneNum() const { return mPlaneNum; }
u32 getPlaneCount() const { return mPlaneCount; }
u32 getStoredPlaneNum() const { return mStoredPlaneNum; }
const sead::Vector3f& getFixReaction() const { return mFixReaction; }
@ -73,7 +73,7 @@ public:
f32 get_260() const { return _260; }
u32 get_264() const { return _264; }
u32 getNoGroundCounter() const { return mNoGroundCounter; }
void setReactMovePower(bool isEnabled) {
mFlag &= ~1;
@ -87,18 +87,18 @@ public:
bool isCollidedWallFace() { return mFlag >> 5 & 1; }
private:
CollisionDirector* _8;
TriangleFilterBase* _10;
CollisionPartsFilterBase* _18;
sead::Matrix34f* _20;
sead::Vector3f* _28;
sead::Vector3f* _30;
CollisionDirector* mCollisionDirector;
const TriangleFilterBase* mTriangleFilter;
const CollisionPartsFilterBase* mCollisionPartsFilter;
const sead::Matrix34f* mActorBaseMtxPtr;
const sead::Vector3f* mActorTransPtr;
const sead::Vector3f* mActorGravityPtr;
f32 mRadius;
f32 mOffsetY;
void* filler1;
u32 _48;
u32 mPlaneCount;
HitInfo* _50;
sead::Vector3f* _40;
u32 mPlaneNum;
u32 mStoredPlaneNum;
HitInfo* mPlanes;
sead::Vector3f mFixReaction;
sead::Vector3f _64;
HitInfo mFloorHit;
@ -109,12 +109,12 @@ private:
char filler4[0x4];
HitInfo mCeilingHit;
f32 _260;
u32 _264;
sead::Vector3f _268;
u32 mNoGroundCounter;
sead::Vector3f mRecentOnGroundNormal;
char _274;
char mFlag;
sead::Vector3f _278;
f32 _284;
sead::Vector3f mCurrentTrans;
f32 mCurrentRadius;
};
static_assert(sizeof(Collider) == 0x288);

View file

@ -9,6 +9,9 @@ class CameraTicket;
class LiveActor;
class EventFlowEventData;
class IUseCamera;
class EventFlowRequestInfo;
class EventFlowScareCtrlBase;
class BalloonOrderGroup;
class EventFlowDataHolder {
public:
@ -37,6 +40,24 @@ public:
void endAllEventCamera(IUseCamera*);
bool isEndInterpoleCamera(const IUseCamera*, const char*) const;
bool isPlayingEventAnimCamera(const char*) const;
private:
EventFlowRequestInfo* mRequestInfo;
void* filler_8[10];
void* _58;
void* filler_60[1];
EventFlowScareCtrlBase* mScareCtrl;
void* _70;
void* filler_78[2];
BalloonOrderGroup* mBalloonOrderGroup;
sead::WFixedSafeString<32> _90;
void* filler_e8[1];
const char* mTalkSubActorName;
s32 mItemTypeCapacity;
s32 mItemTypeCount;
const char** mItemTypes;
};
static_assert(sizeof(EventFlowDataHolder) == 0x108);
} // namespace al

View file

@ -6,6 +6,7 @@
#include "Library/HostIO/HioNode.h"
// BUG: outside of `al` namespace
class IJointController {
public:
virtual void calcJointCallback(s32, sead::Matrix34f*) = 0;

View file

@ -29,5 +29,15 @@ public:
s32 getGroupNum() const;
void calcAnim(bool);
void draw();
private:
CustomTagProcessor* mTagProcessor;
nn::ui2d::DrawInfo* mDrawInfo;
nn::ui2d::Layout* mLayout;
void* filler_18[2];
eui::Screen* mScreen;
void* filler_30;
};
static_assert(sizeof(LayoutKeeper) == 0x38);
} // namespace al

View file

@ -117,7 +117,7 @@ void setSyncCollisionMtxPtr(LiveActor* actor, const sead::Matrix34f* mtx) {
bool isOnGround(const LiveActor* actor, u32 coyoteTime) {
Collider* collider = actor->getCollider();
if (!isCollidedGround(actor) && collider->get_264() > coyoteTime)
if (!isCollidedGround(actor) && collider->getNoGroundCounter() > coyoteTime)
return false;
return !(getVelocity(actor).dot(collider->getRecentOnGroundNormal(coyoteTime)) > 0.0f);
}
@ -137,15 +137,16 @@ bool isOnGroundNoVelocity(const LiveActor* actor, u32 coyoteTime) {
if (isCollidedGround(actor))
return true;
return actor->getCollider()->get_264() <= coyoteTime;
return actor->getCollider()->getNoGroundCounter() <= coyoteTime;
}
bool isOnGroundDegree(const LiveActor* actor, f32 angle, u32 coyoteTime) {
Collider* collider = actor->getCollider();
if (!(isCollidedGround(actor) || collider->get_264() <= coyoteTime))
if (!(isCollidedGround(actor) || collider->getNoGroundCounter() <= coyoteTime))
return false;
if (sead::Mathf::abs((*collider->get_30()).dot(collider->getRecentOnGroundNormal(coyoteTime))) <
if (sead::Mathf::abs(
(*collider->getActorGravityPtr()).dot(collider->getRecentOnGroundNormal(coyoteTime))) <
sead::Mathf::cos(sead::Mathf::deg2rad(angle)))
return false;
@ -161,10 +162,11 @@ bool isOnGroundNoVelocityDegree(const LiveActor* actor, f32 angle, u32 coyoteTim
if (!collider)
return getTrans(actor).y <= 0.0;
if (!(isCollidedGround(actor) || collider->get_264() <= coyoteTime))
if (!(isCollidedGround(actor) || collider->getNoGroundCounter() <= coyoteTime))
return false;
if (sead::Mathf::abs((*collider->get_30()).dot(collider->getRecentOnGroundNormal(coyoteTime))) <
if (sead::Mathf::abs(
(*collider->getActorGravityPtr()).dot(collider->getRecentOnGroundNormal(coyoteTime))) <
sead::Mathf::cos(sead::Mathf::deg2rad(angle)))
return false;
@ -451,7 +453,7 @@ bool isCollidedFloorCode(const LiveActor* actor, const char* name) {
bool isCollidedCollisionCode(const LiveActor* actor, const char* sensorName, const char* name) {
Collider* collider = actor->getCollider();
if (collider->get_48() == 0) {
if (collider->getPlaneNum() == 0) {
if (collider->get_110() >= 0.0f) {
if (isEqualString(name,
getCollisionCodeName(collider->getFloorHit().triangle, sensorName))) {
@ -473,7 +475,7 @@ bool isCollidedCollisionCode(const LiveActor* actor, const char* sensorName, con
return false;
}
u32 size = collider->getPlaneCount();
u32 size = collider->getStoredPlaneNum();
for (u32 i = 0; i < size; i++)
if (isEqualString(name, getCollisionCodeName(*collider->getPlane(i), sensorName)))
return true;

View file

@ -773,8 +773,8 @@ bool reboundVelocityFromCollision(LiveActor* actor, f32 reboundStrength, f32 reb
bool reboundVelocityFromTriangles(LiveActor* actor, f32 reboundStrength, f32 reboundMin) {
Collider* collider = getActorCollider(actor);
s32 planeCount = collider->getPlaneCount();
if (collider->get_48() == 0)
s32 planeCount = collider->getStoredPlaneNum();
if (collider->getPlaneNum() == 0)
return false;
bool isRebound = false;

View file

@ -14,6 +14,7 @@ public:
private:
bool mIsAlive = true;
bool mIsKillIfEnter = false;
f32* mAngleH = nullptr;
f32* mAngleV = nullptr;
};

View file

@ -54,5 +54,10 @@ public:
void setEmitterPoseMtxPtr(const sead::Matrix34f*, const char*);
void setEmitterPosePosPtr(const sead::Vector3f*, const char*);
void loadSe(IAudioResourceLoader*);
private:
void* _0[0x78 / 8];
};
static_assert(sizeof(SeKeeper) == 0x78);
} // namespace al

View file

@ -23,5 +23,32 @@ public:
bool receiveRequestFromObject(const CameraObjectRequestInfo& info);
void setAngleV(f32 angleV);
private:
void* _0; // object of size 0x14
void* _8; // object of size 0x10
bool mIsValidRotateH;
s32 _14;
f32 _18;
f32 _1c;
f32 mMinAngleH;
f32 mMaxAngleH;
f32 _28;
f32 mAngleV;
f32 _30;
f32 mMinAngleV;
f32 mMaxAngleV;
f32 _3c;
f32 _40;
f32 _44;
f32 _48;
f32 _4c;
bool mIsKeepPreAngleV;
bool mIsSetResetAngleV;
f32 mResetAngleV;
bool mIsInvalidReceiveRequest;
};
static_assert(sizeof(CameraAngleCtrlInfo) == 0x60);
} // namespace al

41
src/Enemy/Bros.cpp Normal file
View file

@ -0,0 +1,41 @@
#include "Enemy/Bros.h"
#include "Library/LiveActor/ActorActionFunction.h"
#include "Library/LiveActor/ActorClippingFunction.h"
#include "Library/LiveActor/ActorFlagFunction.h"
#include "Library/LiveActor/ActorPoseUtil.h"
#include "Library/Math/MathUtil.h"
BrosWeaponBase::BrosWeaponBase(const char* name, const al::LiveActor* bros)
: al::LiveActor(name), mBros(bros) {}
void BrosWeaponBase::attach(const sead::Matrix34f* poseMtx, const sead::Vector3f& trans,
const sead::Vector3f& rotation, const char* actionName) {
mPoseMtx = poseMtx;
mTrans.set(trans);
mRotation.set(rotation);
sead::Matrix34f attachMtx;
calcAttachMtx(&attachMtx, poseMtx, trans, rotation);
al::updatePoseMtx(this, &attachMtx);
al::invalidateClipping(this);
al::offCollide(this);
if (actionName)
al::startAction(this, actionName);
appear();
}
void BrosWeaponBase::calcAttachMtx(sead::Matrix34f* attachMtx, const sead::Matrix34f* poseMtx,
const sead::Vector3f& trans, const sead::Vector3f& rotation) {
sead::Matrix34f translationMatrix;
translationMatrix.makeRT(sead::Vector3f::zero, trans);
sead::Matrix34f rotationMatrix;
rotationMatrix.makeRT(rotation, sead::Vector3f::zero);
sead::Matrix34f mtxRT = rotationMatrix * translationMatrix;
sead::Matrix34f poseMtxNorm = *poseMtx;
al::normalize(&poseMtxNorm);
attachMtx->setMul(poseMtxNorm, mtxRT);
}

43
src/Enemy/Bros.h Normal file
View file

@ -0,0 +1,43 @@
#pragma once
#include <basis/seadTypes.h>
#include <math/seadMatrix.h>
#include <math/seadVector.h>
#include "Library/LiveActor/LiveActor.h"
class BrosWeaponBase : public al::LiveActor {
public:
BrosWeaponBase(const char* name, const al::LiveActor* bros);
// TODO: Find what unknown does
virtual void shoot(const sead::Vector3f& trans, const sead::Quatf& quat,
const sead::Vector3f& force, bool isHack, s32 unknown, bool isFast) = 0;
virtual void killCollide(al::HitSensor* sensor, const sead::Vector3f& trans, bool isHack) = 0;
virtual void killEnemy() = 0;
virtual void attach(const sead::Matrix34f* poseMtx, const sead::Vector3f& trans,
const sead::Vector3f& rotation, const char* actionName);
void calcAttachMtx(sead::Matrix34f* attachMtx, const sead::Matrix34f* poseMtx,
const sead::Vector3f& trans, const sead::Vector3f& rotation);
virtual u32 getBreakStep() const { return 0; }
virtual bool isBreak() const { return false; }
const sead::Matrix34f* getPoseMtx() const { return mPoseMtx; }
const sead::Vector3f& getTrans() const { return mTrans; }
const sead::Vector3f& getRotation() const { return mRotation; }
const LiveActor* getBrosActor() const { return mBros; }
private:
const sead::Matrix34f* mPoseMtx = nullptr;
sead::Vector3f mTrans = sead::Vector3f::zero;
sead::Vector3f mRotation = sead::Vector3f::zero;
const al::LiveActor* mBros;
};
static_assert(sizeof(BrosWeaponBase) == 0x130);

View file

@ -2,6 +2,17 @@
#include "Library/LiveActor/LiveActor.h"
namespace al {
class EnemyStateBlowDown;
class CollisionPartsFilterBase;
} // namespace al
class ActorStateSandGeyser;
class EnemyStateReset;
class EnemyStateWander;
class PlayerPushReceiver;
class CollisionMultiShape;
class CollisionShapeKeeper;
class KuriboMini : public al::LiveActor {
public:
KuriboMini(const char* name);
@ -59,5 +70,27 @@ public:
void forceStartClipped();
private:
void* filler[22];
EnemyStateReset* mStateReset;
EnemyStateWander* mStateWander;
ActorStateSandGeyser* mStateSandGeyser;
al::EnemyStateBlowDown* mStateBlowDown;
s32 mCounterChase;
s32 _12c;
al::CollisionPartsFilterBase* mCollisionFilter;
void* _138;
s32 _140;
f32 mClippingRadius;
PlayerPushReceiver* mPlayerPushReceiver;
CollisionMultiShape* mCollisionMultiShape;
CollisionShapeKeeper* mCollisionShapeKeeper;
f32 mJumpSink;
s32 mFramesSpecialPush;
s32 mShiftTypeOnGround;
al::LiveActor* _170;
sead::Vector3f _178;
bool mIsPopBack;
bool mIsInvalidateClipping;
sead::Matrix34f mColliderMtx;
};
static_assert(sizeof(KuriboMini) == 0x1b8);

View file

@ -29,3 +29,5 @@ public:
private:
al::LayoutActor* mParBg = nullptr;
};
static_assert(sizeof(BootLayout) == 0x138);

View file

@ -9,6 +9,9 @@ struct ActorInitInfo;
class HitSensor;
class SensorMsg;
} // namespace al
class CapTargetInfo;
class ItemGenerator;
class SaveObjInfo;
class CapHanger : public al::LiveActor {
public:
@ -31,15 +34,15 @@ public:
void setPeachCastleCap(const sead::Vector3f&);
private:
void* _108;
CapTargetInfo* mCapTargetInfo;
void* _110;
s32 _118;
s32 _11c;
s32 mAppearItemNum;
s32 _120;
void* _128;
bool _130;
ItemGenerator* mItemGenerator;
bool mIsEmitEffect;
void* _138;
void* _140;
SaveObjInfo* _140;
sead::Matrix34f _148;
sead::Matrix34f _178;
bool _1a8;

77
src/MapObj/DoorCity.cpp Normal file
View file

@ -0,0 +1,77 @@
#include "MapObj/DoorCity.h"
#include "Library/Base/StringUtil.h"
#include "Library/LiveActor/ActorActionFunction.h"
#include "Library/LiveActor/ActorCollisionFunction.h"
#include "Library/LiveActor/ActorInitUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
#include "Library/Nerve/NerveUtil.h"
#include "Library/Placement/PlacementFunction.h"
#include "Library/Stage/StageSwitchUtil.h"
#include "Library/Thread/FunctorV0M.h"
#include "System/GameDataFunction.h"
namespace {
NERVE_IMPL(DoorCity, Open);
NERVE_IMPL(DoorCity, WaitOpen);
NERVE_IMPL(DoorCity, WaitClose);
NERVES_MAKE_NOSTRUCT(DoorCity, Open, WaitOpen, WaitClose);
} // namespace
DoorCity::DoorCity(const char* name) : al::LiveActor(name) {}
void DoorCity::init(const al::ActorInitInfo& info) {
using DoorCityFunctor = al::FunctorV0M<DoorCity*, void (DoorCity::*)()>;
al::initActor(this, info);
const char* initState = nullptr;
al::getStringArg(&initState, info, "InitState");
if (al::isEqualString(initState, "Open")) {
al::initNerve(this, &WaitOpen, 0);
al::invalidateCollisionParts(this);
} else if (al::isEqualString(initState, "Close")) {
al::initNerve(this, &WaitClose, 0);
al::listenStageSwitchOnStart(this, DoorCityFunctor(this, &DoorCity::onStageSwitch));
} else {
kill();
return;
}
makeActorAlive();
al::listenStageSwitchOn(this, "SwitchLightOff",
DoorCityFunctor(this, &DoorCity::listenSwitchOff));
}
void DoorCity::onStageSwitch() {
al::setNerve(this, &Open);
}
void DoorCity::listenSwitchOff() {}
void DoorCity::exeWaitOpen() {
if (al::isFirstStep(this))
al::startAction(this, "OpenWait");
}
void DoorCity::exeOpen() {
if (al::isFirstStep(this))
al::startAction(this, "Open");
if (al::isActionEnd(this)) {
al::invalidateCollisionParts(this);
al::setNerve(this, &WaitOpen);
}
}
void DoorCity::exeWaitClose() {
if (al::isFirstStep(this)) {
if (GameDataFunction::getScenarioNo(this) == 1)
al::tryStartAction(this, "Blink");
else
al::tryStartAction(this, "CloseWait");
}
}

18
src/MapObj/DoorCity.h Normal file
View file

@ -0,0 +1,18 @@
#pragma once
#include "Library/LiveActor/LiveActor.h"
class DoorCity : public al::LiveActor {
public:
DoorCity(const char* name);
void init(const al::ActorInitInfo& info) override;
void onStageSwitch();
void listenSwitchOff();
void exeWaitOpen();
void exeOpen();
void exeWaitClose();
};
static_assert(sizeof(DoorCity) == 0x108);

View file

@ -1,6 +1,7 @@
#pragma once
#include <basis/seadTypes.h>
#include <container/seadPtrArray.h>
#include <math/seadQuat.h>
#include <math/seadVector.h>
@ -39,7 +40,8 @@ public:
al::CameraDirector* getCameraDirector() const override;
private:
char _10[0x18];
sead::PtrArray<PlayerStartInfo> mPlayerStartInfoList;
al::CameraDirector* mCameraDirector;
};
static_assert(sizeof(PlayerStartInfoHolder) == 0x28);

View file

@ -8,6 +8,7 @@ namespace al {
struct ActorInitInfo;
class HitSensor;
class SensorMsg;
class MtxConnector;
} // namespace al
class TreasureBoxKeyOpener : public al::LiveActor {
@ -27,7 +28,12 @@ public:
virtual void setHostForClipping(al::LiveActor*);
private:
void* filler[4];
al::LiveActor* mHostForClipping;
al::MtxConnector* mMtxConnector;
f32 _118;
f32 _11c;
s32 _120;
s32 _124;
};
static_assert(sizeof(TreasureBoxKeyOpener) == 0x128);

View file

@ -1,7 +1,14 @@
#pragma once
#include <prim/seadSafeString.h>
#include "Library/LiveActor/LiveActor.h"
namespace al {
class ActorDitherAnimator;
class WaterSurfaceFinder;
class PadRumbleKeeper;
} // namespace al
class PlayerInput;
class PlayerAreaChecker;
class PlayerWallActionHistory;
@ -15,6 +22,15 @@ class PlayerJointControlKeeper;
class HackCapJudgePreInputSeparateThrow;
class HackCapJudgePreInputSeparateJump;
class CapTargetInfo;
class PlayerColliderHackCap;
class HackCapTrigger;
class HackCapAboveGroundChecker;
class HackCapThrowParam;
class HackCapJointControlKeeper;
class PlayerExternalVelocity;
class PlayerPushReceiver;
class HackCapStateThrowStay;
class HackCapStateHide;
class HackCap : public al::LiveActor {
public:
@ -184,16 +200,103 @@ public:
bool stayWallHit();
void endHackThrow();
CapTargetInfo* getCapTargetInfo() const { return mCapTargetInfo; }
CapTargetInfo* getCapTargetInfo() const { return mCapTargetInfo1; }
private:
unsigned char _108[0x10];
al::LiveActor* mActorA;
unsigned char _120[0x08];
al::LiveActor* mPlayerActor;
void* _130[0x1f];
CapTargetInfo* mCapTargetInfo;
void* _230[0x7c];
al::LiveActor* mEquipmentHat;
al::LiveActor* mEquipmentHatDepthShadow;
al::LiveActor* mLockOnCapEyes;
al::LiveActor* mThrowingHatEyes;
const al::LiveActor* mPlayerActor;
const IUsePlayerCollision* mPlayerCollision;
const char* mTypeName;
const PlayerAreaChecker* mPlayerAreaChecker;
const PlayerSeparateCapFlag* mPlayerSeparateCapFlag;
const IUsePlayerHeightCheck* mPlayerHeightCheck;
const PlayerWetControl* mPlayerWetControl;
const PlayerJointControlKeeper* mPlayerJointControlKeeper;
PlayerColliderHackCap* mPlayerColliderHackCap;
al::WaterSurfaceFinder* mWaterSurfaceFinder;
al::PadRumbleKeeper* mPadRumbleKeeper;
PlayerWetControl* mSelfPlayerWetControl;
HackCapTrigger* mHackCapTrigger;
al::ActorDitherAnimator* mActorDitherAnimator;
HackCapAboveGroundChecker* mHackCapAboveGroundChecker;
void* _1a0_arr;
u64 _1a0_capacity;
s32 _1a0_current;
void* _1b8_arr;
u64 _1b8_capacity;
s32 _1b8_current;
const al::HitSensor* _1d0;
al::HitSensor* mAttackSensor;
sead::Vector3f mSpiralTailPositions[5];
HackCapThrowParam* mHackCapThrowParam;
CapTargetInfo* mCapTargetInfo1;
CapTargetInfo* mCapTargetInfo2;
void* _238;
sead::Vector3f _240;
sead::Vector3f _24c;
sead::Vector3f _258;
f32 _264;
sead::Vector2f _268;
f32 _270;
s32 _274;
s32 _278;
s32 _27c;
f32 _280;
f32 _284;
f32 _288;
f32 _28c;
s32 _290;
s32 _298;
bool _2a0[17];
const PlayerWallActionHistory* mPlayerWallActionHistory;
const PlayerCapActionHistory* mPlayerCapActionHistory;
const PlayerInput* mInput;
PlayerEyeSensorHitHolder* mPlayerEyeSensorHitHolder;
PlayerEyeSensorHitHolder* mCapEyeSensorHitHolder;
f32 _2d8;
s32 _2dc;
HackCapJointControlKeeper* mHackCapJointControlKeeper;
void* _2e8[5];
sead::FixedSafeString<128> _310;
sead::FixedSafeString<128> _3a8;
sead::Matrix34f _440;
sead::Matrix34f _470;
sead::Matrix34f _4a0;
bool _4d0;
sead::Vector3f _4d4;
sead::Vector3f _4e0;
bool _4ec;
void* _4f0;
PlayerExternalVelocity* mCapExternalVelocity;
PlayerPushReceiver* mCapPushReceiver;
al::HitSensor* mPlayerBodySensor;
bool _510;
sead::Vector3f _514;
HackCapJudgePreInputSeparateThrow* mCapJudgePreInputSeparateThrow;
HackCapJudgePreInputSeparateJump* mCapJudgePreInputSeparateJump;
bool _530;
s32 _534;
sead::Vector3f mWallPos;
sead::Vector3f mWallNormal;
sead::Vector3f mWallVelocity;
void* _560[4];
s32 _580;
s32 mLockOnCounter;
sead::Matrix34f _588;
bool _5b8;
bool mIsHackDamageVisible;
bool _5ba;
bool _5bb;
s32 _5bc;
void* _5c0[7];
bool mIsPuppet;
bool _5f9;
bool mIsHidePuppetCapSilhouette;
HackCapStateThrowStay* mStateThrowStay;
HackCapStateHide* mStateHide;
};
static_assert(sizeof(HackCap) == 0x610);

View file

@ -84,14 +84,25 @@ public:
private:
PlayerModelHolder* mModelHolder;
al::LiveActor* mPlayerDeco;
void* _10;
al::LiveActor* mPlayer;
PlayerAnimFrameCtrl* mAnimFrameCtrl;
sead::FixedSafeString<64> mCurAnim;
sead::FixedSafeString<64> mCurSubAnim;
sead::FixedSafeString<64> mCurUpperBodyAnim;
sead::FixedSafeString<64> _128;
char padding_180[0x1A2 - 0x180];
al::ActorDitherAnimator* mDitherAnim;
f32* mSklAnimBlendWeights;
void* _190;
f32 mRunStartAnimRate;
s32 _19c;
bool mIsNeedFullFaceAnim;
bool _1a1;
bool mIsSubAnimPlaying;
bool _1a3;
bool mIsUpperBodyAnimHeadVisKeep;
bool _1a5;
bool _1a6;
bool mIsSubAnimOnlyAir;
};
static_assert(sizeof(PlayerAnimator) == 0x1a8);

View file

@ -1,14 +1,44 @@
#pragma once
#include <basis/seadTypes.h>
namespace al {
class HitSensor;
}
class SensorMsg;
} // namespace al
class PlayerBindableSensorList;
class IUsePlayerPuppet;
class PlayerBindKeeper {
public:
PlayerBindKeeper(al::HitSensor*, IUsePlayerPuppet*);
bool sendStartMsg();
void clearBindableSensor();
void cancelBind();
bool receiveEndMsg(const al::SensorMsg*);
void clearBindImpl();
void cancelBindByDemo();
bool sendMsgBindDamage();
bool receiveRequestDamage();
bool sendMsgCollidedGround();
bool sendMsgEnableMapCheckPointWarp();
bool sendMsgBindKeepDemoStart();
bool sendMsgBindKeepDemoExecute();
bool sendMsgBindKeepDemoEnd();
bool sendMsgBindRecoveryLife() const;
bool collectBindableSensor(al::HitSensor*, al::HitSensor*);
void appendBindRequest(al::HitSensor*);
void resetInvalidTimer();
al::HitSensor* getBindSensor() const { return mBindSensor; }
private:
char padding[8];
al::HitSensor* mBodyHitSensor;
al::HitSensor* mBindSensor;
PlayerBindableSensorList* mBindableSensorList;
IUsePlayerPuppet* mPuppet;
s32 _20;
bool _24;
};
static_assert(sizeof(PlayerBindKeeper) == 0x28);

View file

@ -1,5 +1,6 @@
#pragma once
#include <container/seadPtrArray.h>
#include <math/seadMatrix.h>
#include <prim/seadBitFlag.h>
@ -13,6 +14,7 @@ class SpherePoseInterpolator;
} // namespace al
class CollidedShapeResult;
class CollisionShapeKeeper;
class CollisionMultiShape;
class PlayerCollider : public al::HioNode, public al::IUseCollision {
public:
@ -58,12 +60,48 @@ public:
void set1b0(f32 value) { _1b0 = value; }
private:
void* filler[13];
al::CollisionDirector* mCollisionDirector;
const sead::Matrix34f* mMtxPtr;
const sead::Vector3f* mTransPtr;
const sead::Vector3f* mGravityPtr;
sead::Vector3f mTrans;
f32 mSize;
sead::Matrix34f mMtx;
al::HitInfo* _68;
f32 _70;
void* filler2[37];
s32 _1a0;
al::HitInfo* _78;
f32 _7c;
al::HitInfo* _88;
f32 _8c;
sead::Vector3f mCollidedFixReaction;
bool _a0;
bool _a1;
sead::Vector3f mCollisionHitNormal;
sead::Vector3f mCollisionHitPos;
s32 mTimeInAir;
sead::Matrix34f mCollidePosMtx;
CollisionShapeKeeper* mCollisionShapeKeeper;
f32 mCollisionShapeScale;
CollisionMultiShape* mCollisionMultiShape;
s32 _108;
bool mIsInFastMoveCollisionArea;
bool mIsValidGroundSupport;
bool mIsDuringRecovery;
sead::Vector3f mCutCollideAffectDir;
s32 mWallBorderCheckType;
const al::CollisionPartsFilterBase* mCollisionPartsFilter;
sead::PtrArray<al::HitInfo> _128[3];
al::HitInfo* _158;
u32 _160;
s32 _164;
sead::PtrArray<al::HitInfo> _168;
s32 _178;
f32* _180;
s32 _188;
f32* _190;
sead::Vector3f _198;
sead::Vector3f mCollidedGroundNormal;
f32 _1b0;
};
static_assert(sizeof(PlayerCollider) == 0x1B8);
static_assert(sizeof(PlayerCollider) == 0x1b8);

View file

@ -1,7 +1,33 @@
#pragma once
#include <math/seadVector.h>
namespace al {
class LiveActor;
}
class ExternalForceKeeper;
class IUsePlayerCollision;
class PlayerExternalVelocity {
public:
bool isExistForce() const;
bool isExistSnapForce() const;
private:
ExternalForceKeeper* mExternalForceKeeper;
sead::Vector3f _8;
sead::Vector3f _14;
sead::Vector3f _20;
const al::LiveActor* mActor;
const IUsePlayerCollision* mCollision;
const sead::Vector3f* _38;
bool _40;
sead::Vector3f _44;
f32 _50[6];
sead::Vector3f mSnapForce;
s32 mApplyLastGroundInertia;
sead::Vector3f _80;
sead::Vector3f _8c;
};
static_assert(sizeof(PlayerExternalVelocity) == 0x98);

View file

@ -76,6 +76,7 @@
#include "MapObj/ChurchDoor.h"
#include "MapObj/CitySignal.h"
#include "MapObj/CoinCollectHintObj.h"
#include "MapObj/DoorCity.h"
#include "MapObj/Doshi.h"
#include "MapObj/ElectricWire/ElectricWire.h"
#include "MapObj/FireDrum2D.h"
@ -275,7 +276,7 @@ const al::NameToCreator<al::ActorCreatorFunction> sProjectActorFactoryEntries[]
{"Doshi", al::createActorFunction<Doshi>},
{"DoorAreaChange", nullptr},
{"DoorAreaChangeCap", nullptr},
{"DoorCity", nullptr},
{"DoorCity", al::createActorFunction<DoorCity>},
{"DoorSnow", nullptr},
{"DoorWarp", nullptr},
{"DoorWarpStageChange", nullptr},

View file

@ -106,6 +106,7 @@ private:
sead::FixedSafeString<128> mCostumeName;
al::SimpleAudioUser* mPlayerAudioUser;
bool mIsHackEnd;
bool mIsWarpCheckpoint;
TimeBalloonSequenceInfo* mBalloonSeqInfo;
CollectBgmPlayer* mCollectBgmPlayer;
sead::FixedSafeString<128> mLanguage;

View file

@ -217,7 +217,7 @@ bool isMissEndPrevStageForSceneDead(GameDataHolderAccessor accessor) {
}
void reenterStage(GameDataHolderWriter writer) {
writer->set_4a();
writer->setStageEnding();
}
s32 getNextWorldId(GameDataHolderAccessor accessor) {

View file

@ -211,9 +211,9 @@ public:
GameDataFile* getGameDataFile() const { return mPlayingFile; }
void set_49() { _49 = true; }
void setStageChanging() { mIsStageChanging = true; }
void set_4a() { _4a = true; }
void setStageEnding() { mIsStageEnding = true; }
s64 getPlayTimeAcrossFile() const { return mPlayTimeAcrossFile; }
@ -293,8 +293,8 @@ private:
bool mIsRequireSave;
u32 mRequireSaveFrame;
bool mIsInvalidSaveForMoonGet;
bool _49; // related to changeNextStage(WithWorldDemoWarp)
bool _4a; // related to endStage
bool mIsStageChanging;
bool mIsStageEnding;
sead::FixedSafeString<32> mLanguage;
u64 mPlayTimeAcrossFile;
sead::Heap* mSaveDataWriteThread;

View file

@ -23,7 +23,12 @@ public:
void read(const al::ByamlIter& save) override;
private:
void* _padding[0x6];
bool mIsShowDemoOpenMoonRockFirst;
bool* mIsShowDemoOpenMoonRockWorld;
bool* mIsAppearedMoonRockTalkMessage;
bool mIsShowDemoAfterOpenMoonRockFirst;
bool* mIsShowDemoMoonRockMapWorld;
s32 mWorldNum;
};
static_assert(sizeof(MoonRockData) == 0x38);