Library/Placement: Fix tryGetZoneMatrixTR

This commit is contained in:
MonsterDruide1 2026-01-09 22:00:29 +01:00
parent a65b26e39f
commit dd0f03798d

View file

@ -203,8 +203,8 @@ bool tryGetZoneMatrixTR(sead::Matrix34f* matrix, const PlacementInfo& placementI
if (!tryGetByamlV3f(&rotate, zone, "Rotate"))
return false;
matrix->makeRT({sead::Mathf::rad2deg(rotate.x), sead::Mathf::rad2deg(rotate.y),
sead::Mathf::rad2deg(rotate.z)},
matrix->makeRT({sead::Mathf::deg2rad(rotate.x), sead::Mathf::deg2rad(rotate.y),
sead::Mathf::deg2rad(rotate.z)},
translate);
return true;
}