mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-23 09:04:21 +00:00
Enemy: Implement Bubble (#744)
This commit is contained in:
parent
83ecf1c0ec
commit
d3e9a086af
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@ -25800,580 +25800,580 @@ Enemy/Bubble.o:
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
- offset: 0x0e78f0
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
Enemy/Bubble2D.o:
|
||||
'.text':
|
||||
- offset: 0x0e8334
|
||||
|
|
@ -133715,7 +133715,7 @@ Scene/ProjectActorFactory.o:
|
|||
- offset: 0x4b68b0
|
||||
size: 52
|
||||
label: _ZN2al19createActorFunctionI6BubbleEEPNS_9LiveActorEPKc
|
||||
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||||
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||||
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||||
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||||
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||||
|
|
|
|||
2402
src/Enemy/Bubble.cpp
Normal file
2402
src/Enemy/Bubble.cpp
Normal file
File diff suppressed because it is too large
Load diff
202
src/Enemy/Bubble.h
Normal file
202
src/Enemy/Bubble.h
Normal file
|
|
@ -0,0 +1,202 @@
|
|||
#pragma once
|
||||
|
||||
#include <basis/seadTypes.h>
|
||||
#include <math/seadMatrix.h>
|
||||
#include <math/seadQuat.h>
|
||||
#include <math/seadVector.h>
|
||||
|
||||
#include "Library/LiveActor/LiveActor.h"
|
||||
|
||||
namespace al {
|
||||
struct ActorInitInfo;
|
||||
class ActorMatrixCameraTarget;
|
||||
class AnimScaleController;
|
||||
class CameraTicket;
|
||||
class CollisionPartsFilterSpecialPurpose;
|
||||
class HitSensor;
|
||||
class JointSpringControllerHolder;
|
||||
class SensorMsg;
|
||||
class Triangle;
|
||||
} // namespace al
|
||||
|
||||
class CapTargetInfo;
|
||||
class IUsePlayerHack;
|
||||
class DisregardReceiver;
|
||||
class PlayerHackStartShaderCtrl;
|
||||
class BubbleStateInLauncher;
|
||||
|
||||
class Bubble : public al::LiveActor {
|
||||
public:
|
||||
Bubble(const char* name);
|
||||
|
||||
void init(const al::ActorInitInfo& info) override;
|
||||
void initAfterPlacement() override;
|
||||
void attackSensor(al::HitSensor* self, al::HitSensor* other) override;
|
||||
bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other,
|
||||
al::HitSensor* self) override;
|
||||
void control() override;
|
||||
void updateCollider() override;
|
||||
void appear() override;
|
||||
void calcAnim() override;
|
||||
|
||||
void recalcClippingInfo();
|
||||
void start();
|
||||
void killAll();
|
||||
bool isIgnoreTriangle(const al::Triangle& triangle) const;
|
||||
void checkEffectPos();
|
||||
bool isValidCollisionOrWaveCheck() const;
|
||||
bool isHack() const;
|
||||
void revive();
|
||||
void updateLavaWave();
|
||||
void updateScrollAnimRate();
|
||||
bool isOnGround() const;
|
||||
void setupHack();
|
||||
bool isCurrentNerveEnableLockOnAndStartHack() const;
|
||||
void offGroupClipping();
|
||||
void startHackLocal(al::HitSensor* self, al::HitSensor* other);
|
||||
bool isInvalidHackEscape() const;
|
||||
void prepareEndHack();
|
||||
void endHackByCancel();
|
||||
void forceEndHack();
|
||||
void updatePosOnWave();
|
||||
void updateVelocityIfValidCollision();
|
||||
bool isOnDamageFire() const;
|
||||
void tryStartHitReactionUp();
|
||||
void updateShadowMaskLength();
|
||||
void tryStartHitReactionDown();
|
||||
void shiftSink();
|
||||
void headUp();
|
||||
void shiftReadyOrMove();
|
||||
bool trySendMsgStartInSaucePan();
|
||||
void tryHitReactionThroughFence();
|
||||
bool tryShiftLand();
|
||||
bool isHoldHackAction() const;
|
||||
bool tryBoundMoveWall();
|
||||
void updateHackOnGround();
|
||||
bool constrainLavaDomain();
|
||||
bool tryShiftFall();
|
||||
bool isTriggerHackSwing() const;
|
||||
void faceToMoveVec();
|
||||
bool isTriggerHackJump() const;
|
||||
void revertTargetQuatInHackJump(sead::Quatf* quatA, sead::Quatf* quatB);
|
||||
void calcHackerMoveVec(sead::Vector3f* moveVec, const sead::Vector3f& inputDir) const;
|
||||
void makeDisplayQuatInHackJump(const sead::Quatf& quatA, const sead::Quatf& quatB,
|
||||
const sead::Quatf& quatC, bool isValue);
|
||||
bool isDropAttackCollision() const;
|
||||
bool isRiseAttackCollision() const;
|
||||
bool isHoldHackJump() const;
|
||||
bool tryShiftContinuousJump();
|
||||
bool calcHackerMoveDir(sead::Vector3f* moveDir, const sead::Vector3f& inputDir) const;
|
||||
bool isWaitingLaunch() const;
|
||||
void launch(const sead::Vector3f& dir, f32 force, al::CameraTicket* cameraTicket);
|
||||
void launchCancel(const sead::Vector3f& dir);
|
||||
void showHackCap();
|
||||
void hideHackCap();
|
||||
bool isTriggerJump() const;
|
||||
bool isTriggerAction() const;
|
||||
bool isTriggerHackAction() const;
|
||||
bool isTriggerCancel() const;
|
||||
void startJumpAnim(f32 force);
|
||||
void resetAndAppear(const sead::Vector3f& trans, const sead::Quatf& quat, f32 unused);
|
||||
void endHackCommon();
|
||||
void calcLaunchPos(sead::Vector3f* pos, const sead::Vector3f& vecA, f32 valA, f32 valB) const;
|
||||
void onGroupClipping();
|
||||
bool isOnGroundNoVelocity() const;
|
||||
void updateCollisionPartsMove();
|
||||
void accelStick();
|
||||
bool addHackActorAccelStick(sead::Vector3f* stickAccel, f32 scale, const sead::Vector3f& dir);
|
||||
bool isGroundOverTheWave(bool checkHeight, const sead::Vector3f& wavePos) const;
|
||||
bool isEnableSnapWaveSurface() const;
|
||||
|
||||
void exeStandBy();
|
||||
void exeDelay();
|
||||
void exeRailMove();
|
||||
void exeReady();
|
||||
void exeUp();
|
||||
void exeTurn();
|
||||
void exeDown();
|
||||
void exeSink();
|
||||
void exeWait();
|
||||
void exeDie();
|
||||
void exeWaitHack();
|
||||
void exeWaitHackStart();
|
||||
void endWaitHackStart();
|
||||
void exeWaitHackFall();
|
||||
void exeHackFall();
|
||||
void exeHackMove();
|
||||
void endHackMove();
|
||||
void exeHackJump();
|
||||
void endHackJump();
|
||||
void exeHackLand();
|
||||
void exeHackInLauncher();
|
||||
void endHackInLauncher();
|
||||
void exeHackResetPos();
|
||||
void exeHackDemo();
|
||||
void exeRevive();
|
||||
|
||||
private:
|
||||
sead::Vector3f mStartActionPosition = {0.0f, 0.0f, 0.0f};
|
||||
f32 mJumpHeight = 0.0f;
|
||||
s32 mTurnFrameDelay = 0;
|
||||
u32 mTurnFrameCount = 0;
|
||||
f32 mRailTotalLength = 0.0f;
|
||||
s32 mRailMoveFrame = 0;
|
||||
s32 mWaitFrameNum = 0;
|
||||
s32 mDelayFrameNum = 0;
|
||||
sead::Vector3f mClippingPos = {0.0f, 0.0f, 0.0f};
|
||||
u32 mReviveDelayCount = 0;
|
||||
u32 mReviveDelayTime = 0;
|
||||
sead::Vector3f mJumpForce = {0.0f, 0.0f, 0.0f};
|
||||
IUsePlayerHack* mPlayerHack = nullptr;
|
||||
CapTargetInfo* mCapTargetInfo = nullptr;
|
||||
u32 mAirTime = 0;
|
||||
sead::Quatf mStartingRotation = sead::Quatf::unit;
|
||||
sead::Vector3f mRevivePosition = {0.0f, 0.0f, 0.0f};
|
||||
sead::Vector3f mReviveStartActionPosition = {0.0f, 0.0f, 0.0f};
|
||||
bool mIsOnLavaSurface = false;
|
||||
sead::Vector3f mLandVelocity = {0.0f, 0.0f, 0.0f};
|
||||
BubbleStateInLauncher* mBubbleStateInLauncher = nullptr;
|
||||
al::CameraTicket* mLaunchCameraTicket = nullptr;
|
||||
al::ActorMatrixCameraTarget* mActorMatrixCameraTarget = nullptr;
|
||||
sead::Matrix34f mCameraMtx = sead::Matrix34f::ident;
|
||||
sead::Vector3f mStickForce = {0.0f, 0.0f, 0.0f};
|
||||
s32 mUpperPunchFreeze = 0;
|
||||
sead::Quatf mGroundRotation = sead::Quatf::unit;
|
||||
sead::Vector3f mUpDir = sead::Vector3f::ey;
|
||||
f32 mHackTurnAngle = 0.0f;
|
||||
u32 mHackTurnFrame = 1;
|
||||
u32 mHackTurnDelay = 1;
|
||||
sead::Vector3f mFireNormal = sead::Vector3f::ey;
|
||||
al::LiveActor* mClippingProbeActor = nullptr;
|
||||
bool mIsClipped = false;
|
||||
s32 mWaitReviveDelay = 0;
|
||||
sead::Vector3f mPreviousTrans = {0.0f, 0.0f, 0.0f};
|
||||
sead::Matrix34f _24c = sead::Matrix34f::ident;
|
||||
bool mIsWaveCheckOn = false;
|
||||
sead::Quatf mRailTargetRotation = sead::Quatf::unit;
|
||||
sead::Vector3f mShadowMaskOffset = {0.0f, 0.0f, 0.0f};
|
||||
f32 mShadowMaskDropLength = 0;
|
||||
s32 mCancelLaunchCooldown = 0;
|
||||
sead::Vector3f mColliderGroundOffset = {0.0f, 0.0f, 0.0f};
|
||||
u32 mContinuousJumpDelay = 15;
|
||||
al::CollisionPartsFilterSpecialPurpose* mCollisionPartsFilter = nullptr;
|
||||
bool mIsCheckEffectPosRequired = true;
|
||||
sead::Vector3f mSurfaceProbePos[2];
|
||||
bool mIsOnHitReactionEffect = true;
|
||||
sead::Matrix34f mLavaSurfaceMtx = sead::Matrix34f::ident;
|
||||
const char* mMaterialCode = "";
|
||||
sead::Vector3f mResetTargetPos = {0.0f, 0.0f, 0.0f};
|
||||
bool mIsPlayerCaptured = false;
|
||||
bool mIsInBossSequence = false;
|
||||
bool mIsHackOnGround = false;
|
||||
DisregardReceiver* mDisregardReceiver = nullptr;
|
||||
PlayerHackStartShaderCtrl* mPlayerHackStartShaderCtrl = nullptr;
|
||||
al::JointSpringControllerHolder* mJointSpringControllerHolder = nullptr;
|
||||
const char* mCurrentActionName = "";
|
||||
al::AnimScaleController* mAnimScaleController = nullptr;
|
||||
bool mIsInSaucePan = false;
|
||||
bool mIsShowTutorial = false;
|
||||
bool mIsOnGroupClipping = true;
|
||||
};
|
||||
|
||||
static_assert(sizeof(Bubble) == 0x358);
|
||||
|
|
@ -30,6 +30,7 @@
|
|||
#include "Boss/BarrierField.h"
|
||||
#include "Boss/BossForest/BossForestWander.h"
|
||||
#include "Boss/Mofumofu/MofumofuScrap.h"
|
||||
#include "Enemy/Bubble.h"
|
||||
#include "Enemy/Gamane.h"
|
||||
#include "Enemy/KaronWing.h"
|
||||
#include "Enemy/Kuribo2D.h"
|
||||
|
|
@ -137,7 +138,7 @@ const al::NameToCreator<al::ActorCreatorFunction> sProjectActorFactoryEntries[]
|
|||
{"BossRaidRivet", nullptr},
|
||||
{"BreakablePole", nullptr},
|
||||
{"Breeda", nullptr},
|
||||
{"Bubble", nullptr},
|
||||
{"Bubble", al::createActorFunction<Bubble>},
|
||||
{"Bubble2D", nullptr},
|
||||
{"BubbleLauncher", nullptr},
|
||||
{"Bull", nullptr},
|
||||
|
|
|
|||
Loading…
Reference in a new issue