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https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-23 09:04:21 +00:00
next round
This commit is contained in:
parent
d090ca0a65
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#pragma once
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#include <basis/seadTypes.h>
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#include <nn/oe.h>
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namespace al {
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#pragma once
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#include <basis/seadNew.h>
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#include <math/seadMatrix.h>
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#include <math/seadQuat.h>
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#include <math/seadVector.h>
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#pragma once
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#include <basis/seadTypes.h>
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#include <container/seadStrTreeMap.h>
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#include <nn/g3d/ViewVolume.h>
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#pragma once
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#include <basis/seadTypes.h>
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#include <prim/seadSafeString.h>
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#include <thread/seadCriticalSection.h>
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#include "Library/Fluid/FlowMapParts.h"
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#include <basis/seadTypes.h>
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#include "Library/Demo/DemoFunction.h"
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#include "Library/LiveActor/ActorActionFunction.h"
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#include "Library/LiveActor/ActorInitUtil.h"
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#pragma once
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#include <basis/seadTypes.h>
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#include <framework/nx/seadGameFrameworkNx.h>
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#include <hostio/seadHostIOMgr.h>
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#include <prim/seadRuntimeTypeInfo.h>
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#pragma once
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#include <basis/seadTypes.h>
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namespace nn {
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namespace ui2d {
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class Layout;
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#pragma once
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#include <basis/seadTypes.h>
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#include <math/seadBoundBox.h>
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#include <math/seadMatrix.h>
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#include <math/seadQuat.h>
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#include "Library/MapObj/BackHideParts.h"
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#include <basis/seadTypes.h>
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#include <math/seadMathCalcCommon.h>
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#include <math/seadVector.h>
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#include "Library/MapObj/ClockMapParts.h"
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#include <basis/seadNew.h>
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#include <math/seadMathCalcCommon.h>
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#include "Library/Fluid/RippleCtrl.h"
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#include "Library/Se/SeFunction.h"
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#include "Library/Stage/StageSwitchUtil.h"
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#include "Library/Thread/FunctorV0M.h"
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#include "MapObj/SubActorLodFixPartsScenarioAction.h"
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namespace {
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#include "Library/MapObj/FallMapParts.h"
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#include <basis/seadNew.h>
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#include <math/seadMathCalcCommon.h>
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#include "Library/LiveActor/ActorActionFunction.h"
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#include "Library/MapObj/FloaterMapParts.h"
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#include <basis/seadNew.h>
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#include "Library/Effect/EffectSystemInfo.h"
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#include "Library/KeyPose/KeyPoseKeeperUtil.h"
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#include "Library/LiveActor/ActorActionFunction.h"
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#include "Library/MapObj/GateMapParts.h"
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#include <basis/seadNew.h>
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#include <math/seadMathCalcCommon.h>
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#include "Library/Audio/System/SimpleAudioUser.h"
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#include "Library/MapObj/KeyMoveMapParts.h"
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#include <basis/seadNew.h>
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#include "Library/Area/SwitchKeepOnAreaGroup.h"
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#include "Library/Area/SwitchOnAreaGroup.h"
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#include "Library/Demo/DemoFunction.h"
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#include "Library/MapObj/RailMoveMapParts.h"
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#include <basis/seadNew.h>
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#include "Library/Area/SwitchKeepOnAreaGroup.h"
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#include "Library/Area/SwitchOnAreaGroup.h"
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#include "Library/LiveActor/ActorActionFunction.h"
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#include "Library/MapObj/RollingCubeMapParts.h"
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#include <basis/seadNew.h>
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#include <math/seadBoundBox.h>
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#include <math/seadMathCalcCommon.h>
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#include <prim/seadSafeString.h>
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#include "Library/MapObj/RotateMapParts.h"
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#include <basis/seadNew.h>
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#include "Library/LiveActor/ActorActionFunction.h"
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#include "Library/LiveActor/ActorAreaFunction.h"
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#include "Library/LiveActor/ActorInitUtil.h"
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#include "Library/MapObj/SeesawMapParts.h"
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#include <basis/seadNew.h>
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#include <math/seadMathCalcCommon.h>
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#include "Library/LiveActor/ActorAreaFunction.h"
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#include "Library/MapObj/SlideMapParts.h"
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#include <basis/seadNew.h>
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#include <math/seadMathCalcCommon.h>
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#include "Library/Effect/EffectSystemInfo.h"
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#include "Library/MapObj/SwingMapParts.h"
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#include <basis/seadNew.h>
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#include <basis/seadTypes.h>
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#include "Library/LiveActor/ActorActionFunction.h"
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#include "Library/LiveActor/ActorAreaFunction.h"
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#include "Library/MapObj/SwitchDitherMapParts.h"
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#include <basis/seadNew.h>
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#include "Library/LiveActor/ActorInitUtil.h"
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#include "Library/LiveActor/ActorModelFunction.h"
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#include "Library/Nerve/NerveSetupUtil.h"
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#include "Library/MapObj/SwitchOpenMapParts.h"
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#include <basis/seadNew.h>
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#include "Library/LiveActor/ActorActionFunction.h"
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#include "Library/LiveActor/ActorAreaFunction.h"
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#include "Library/LiveActor/ActorClippingFunction.h"
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#include "Library/MapObj/WheelMapParts.h"
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#include <basis/seadNew.h>
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#include <math/seadMathCalcCommon.h>
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#include <math/seadVector.h>
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#include "Library/MapObj/WobbleMapParts.h"
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#include <basis/seadNew.h>
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#include <math/seadMathCalcCommon.h>
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#include "Library/LiveActor/ActorActionFunction.h"
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#pragma once
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#include <basis/seadTypes.h>
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#include <nn/nfp/nfp_types.h>
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namespace al {
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#include "Library/Obj/KeyMoveFollowTarget.h"
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#include <basis/seadNew.h>
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#include "Library/KeyPose/KeyPoseKeeperUtil.h"
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#include "Library/LiveActor/ActorActionFunction.h"
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#include "Library/LiveActor/ActorClippingFunction.h"
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#include "Library/Obj/PartsModel.h"
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#include <basis/seadTypes.h>
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#include <math/seadMathCalcCommon.h>
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#include <prim/seadSafeString.h>
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#pragma once
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#include <basis/seadTypes.h>
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#include <gfx/seadCamera.h>
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#include <gfx/seadProjection.h>
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#include <math/seadVector.h>
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#pragma once
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#include <basis/seadTypes.h>
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#include <gfx/seadProjection.h>
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#include <math/seadMatrix.h>
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#include <math/seadVector.h>
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#pragma once
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#include <basis/seadTypes.h>
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#include <mc/seadCoreInfo.h>
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#include "Library/HostIO/HioNode.h"
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#pragma once
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#include <basis/seadTypes.h>
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#include <prim/seadSafeString.h>
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#include <thread/seadMessageQueue.h>
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2
lib/sead
2
lib/sead
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Subproject commit 53f373c46310e26c23955600b7ef32d32dbe6294
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Subproject commit a46c67fd7b516b00e9fdbe5ea29d0cf424eb492a
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#include "Boss/BarrierField.h"
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#include <basis/seadNew.h>
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#include "Library/Effect/EffectSystemInfo.h"
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#include "Library/LiveActor/ActorActionFunction.h"
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#include "Library/LiveActor/ActorClippingFunction.h"
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#include "Library/Nerve/NerveSetupUtil.h"
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#include "Library/Placement/PlacementFunction.h"
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#include "Library/Stage/StageSwitchUtil.h"
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#include "System/GameDataFunction.h"
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#include "Util/DemoUtil.h"
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#include "Boss/Mofumofu/MofumofuWarpHole.h"
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#include <basis/seadTypes.h>
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#include <math/seadVector.h>
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#include "Library/Effect/EffectSystemInfo.h"
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#include "Library/Math/MathUtil.h"
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#include "Library/Nerve/NerveSetupUtil.h"
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#include "Library/Nerve/NerveUtil.h"
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#include "Util/PlayerUtil.h"
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namespace {
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#include "MapObj/CapSwitch.h"
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#include <basis/seadTypes.h>
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#include "Library/Collision/PartsConnector.h"
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#include "Library/LiveActor/ActorActionFunction.h"
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#include "Library/LiveActor/ActorClippingFunction.h"
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#include "Library/Placement/PlacementFunction.h"
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#include "Library/Stage/StageSwitchUtil.h"
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#include "Library/Thread/FunctorV0M.h"
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#include "MapObj/AppearSwitchSave.h"
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#include "Player/CapTargetInfo.h"
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#include "Util/Hack.h"
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#include "MapObj/CitySignal.h"
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#include <basis/seadTypes.h>
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#include "Library/Base/StringUtil.h"
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#include "Library/LiveActor/ActorActionFunction.h"
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#include "Library/LiveActor/ActorInitUtil.h"
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#include "Library/LiveActor/ActorSensorUtil.h"
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#include "Library/Nerve/NerveSetupUtil.h"
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#include "Library/Nerve/NerveUtil.h"
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#include "System/GameDataFunction.h"
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namespace {
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#include "MapObj/WorldMapParts.h"
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#include <basis/seadTypes.h>
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#include "Library/LiveActor/ActorInitUtil.h"
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#include "Library/LiveActor/ActorModelFunction.h"
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#include "Library/LiveActor/ActorPoseUtil.h"
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#include <basis/seadTypes.h>
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#include <heap/seadHeapMgr.h>
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#include <nn/init.h>
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#include <nn/oe.h>
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#pragma once
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#include <basis/seadTypes.h>
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#include <math/seadQuat.h>
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#include <math/seadVector.h>
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#include <prim/seadEnum.h>
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