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https://github.com/MonsterDruide1/OdysseyDecomp
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all: Fix headers (#1091)
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@ -3,6 +3,8 @@
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#include <math/seadVector.h>
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#include <prim/seadDelegate.h>
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#include "Library/HostIO/HioNode.h"
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namespace al {
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class CollisionParts;
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struct HitInfo;
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@ -14,7 +16,7 @@ class ArrowHitResultBuffer;
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class DiskHitResultBuffer;
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class CollisionCheckInfoBase;
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class ICollisionPartsKeeper {
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class ICollisionPartsKeeper : public IUseHioNode {
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public:
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virtual void endInit() = 0;
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virtual void addCollisionParts(CollisionParts* parts) = 0;
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@ -2,6 +2,8 @@
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#include <basis/seadTypes.h>
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#include "Library/HostIO/HioNode.h"
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namespace al {
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struct ExecuteOrder;
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struct ExecuteSystemInitInfo;
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@ -16,7 +18,7 @@ class IUseExecutor;
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class LayoutActor;
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class LiveActor;
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class ExecuteTableHolderDraw {
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class ExecuteTableHolderDraw : public HioNode {
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public:
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ExecuteTableHolderDraw();
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virtual ~ExecuteTableHolderDraw();
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@ -2,6 +2,8 @@
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#include <container/seadPtrArray.h>
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#include "Library/HostIO/HioNode.h"
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namespace al {
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class ExecuteDirector;
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struct ExecuteOrder;
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@ -17,7 +19,7 @@ class IUseExecutor;
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class LayoutActor;
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class LiveActor;
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class ExecuteTableHolderUpdate {
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class ExecuteTableHolderUpdate : public HioNode {
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public:
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ExecuteTableHolderUpdate();
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virtual ~ExecuteTableHolderUpdate();
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@ -3,13 +3,14 @@
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#include <math/seadQuat.h>
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#include "Library/Fluid/IUseFluidSurface.h"
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#include "Library/HostIO/HioNode.h"
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namespace al {
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class LiveActor;
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struct ActorInitInfo;
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// TODO: Finish this
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class RippleCtrl : public IUseFluidSurface {
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class RippleCtrl : public IUseFluidSurface, public HioNode {
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public:
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RippleCtrl(LiveActor* parent);
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@ -15,7 +15,7 @@ namespace al {
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class SceneCameraInfo;
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class ScreenCapture;
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class ScreenCaptureExecutor : public IUseHioNode {
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class ScreenCaptureExecutor : public HioNode {
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public:
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ScreenCaptureExecutor(s32);
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~ScreenCaptureExecutor();
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