mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-23 09:04:21 +00:00
Format fixes
This commit is contained in:
parent
472c2e423b
commit
af1425603d
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@ -1,5 +1,8 @@
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#include "Sequence/E3ResourceLoader.h"
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#include <heap/seadFrameHeap.h>
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#include <thread/seadThread.h>
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#include "Library/Base/StringUtil.h"
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#include "Library/File/FileUtil.h"
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#include "Library/Memory/HeapUtil.h"
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@ -7,25 +10,25 @@
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#include "Library/Thread/AsyncFunctorThread.h"
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#include "Library/Yaml/ByamlIter.h"
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#include "Library/Yaml/ByamlUtil.h"
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#include "System/GameDataFunction.h"
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#include "heap/seadFrameHeap.h"
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#include "thread/seadThread.h"
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s32 cE3Priority = sead::Thread::cDefaultPriority + 6;
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static s32 cDefaultPriority = sead::Thread::cDefaultPriority;
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#include "System/GameDataFunction.h"
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s32 cPriority = sead::Thread::cDefaultPriority + 6;
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static s32 _cDefaultPriority = sead::Thread::cDefaultPriority;
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// NON_MATCHING: Compiler creates the first functor in the wrong place
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// https://decomp.me/scratch/fyi2M
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E3ResourceLoader::E3ResourceLoader() {
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using E3ResourceLoaderFunctor = al::FunctorV0M<E3ResourceLoader*, void (E3ResourceLoader::*)()>;
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mLoadHomeStageResourceThread = new al::AsyncFunctorThread(
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"LoadHomeStageResourceThread",
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E3ResourceLoaderFunctor(this, &E3ResourceLoader::loadHomeStageResource), cE3Priority,
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0x100000, 0);
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E3ResourceLoaderFunctor(this, &E3ResourceLoader::loadHomeStageResource), cPriority,
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0x100000, sead::CoreId::cMain);
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mWorldResourceThread = new al::AsyncFunctorThread(
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"WolrdResourceThread", E3ResourceLoaderFunctor(this, &E3ResourceLoader::loadWorldResource),
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cE3Priority, 0x100000, 0);
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cPriority, 0x100000, sead::CoreId::cMain);
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al::createWorldResourceHeap(false);
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mWorldResourceHeap = al::getWorldResourceHeap();
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@ -73,11 +76,11 @@ E3ResourceLoader::~E3ResourceLoader() {
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}
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void E3ResourceLoader::loadHomeStageResource() {
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if (!_30) {
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if (!mHasCreatedResourceCategory) {
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al::createCategoryResourceAll("プレイヤーモデル");
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al::addResourceCategory("E3常駐", 0x400, mWorldResourceHeap);
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al::createCategoryResourceAll("E3常駐");
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_30 = true;
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mHasCreatedResourceCategory = true;
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}
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if (mWorldExResource) {
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al::removeResourceCategory("ワールド常駐");
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@ -85,20 +88,22 @@ void E3ResourceLoader::loadHomeStageResource() {
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mWorldExResource = nullptr;
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}
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if (!mSandWorldHomeStageResource) {
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sead::FrameHeap* heap =
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sead::FrameHeap::create(0x11800000, "SandWorldHomeStageResource", mWorldResourceHeap, 8,
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sead::Heap::cHeapDirection_Forward, false);
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// 280 MB
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sead::FrameHeap* heap = sead::FrameHeap::create(
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280 * 1024 * 1024, "SandWorldHomeStageResource", mWorldResourceHeap, 8,
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sead::Heap::cHeapDirection_Forward, false);
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mSandWorldHomeStageResource = heap;
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al::addResourceCategory("砂ワールドホーム", 0x400, heap);
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al::addResourceCategory("砂ワールドホーム", 512, heap);
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s32 worldIndexSand = GameDataFunction::getWorldIndexSand();
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loadHomeStageResourceByWorld("砂ワールドホーム", mWorldResourceHeap, worldIndexSand, 8);
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}
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if (!mCityWorldHomeStageResource) {
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sead::FrameHeap* heap =
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sead::FrameHeap::create(0x12200000, "CityWorldHomeStageResource", mWorldResourceHeap, 8,
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sead::Heap::cHeapDirection_Reverse, false);
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// 290 MB
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sead::FrameHeap* heap = sead::FrameHeap::create(
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290 * 1024 * 1024, "CityWorldHomeStageResource", mWorldResourceHeap, 8,
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sead::Heap::cHeapDirection_Reverse, false);
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mCityWorldHomeStageResource = heap;
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al::addResourceCategory("都市ワールドホーム", 0x400, heap);
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al::addResourceCategory("都市ワールドホーム", 512, heap);
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s32 worldIndexCity = GameDataFunction::getWorldIndexCity();
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loadHomeStageResourceByWorld("都市ワールドホーム", heap, worldIndexCity, 12);
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}
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@ -108,10 +113,10 @@ void E3ResourceLoader::loadWorldResource() {
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al::setCurrentCategoryNameDefault();
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const u8* byml = (al::tryGetBymlFromArcName("SystemData/WorldList", "WorldResource"));
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al::ByamlIter byamlIter = al::ByamlIter(byml);
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al::ByamlIter worldIter;
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al::getByamlIterByIndex(&worldIter, byamlIter, _3c);
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al::getByamlIterByIndex(&worldIter, byamlIter, mLoadWorldId);
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al::ByamlIter worldResourceIter;
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al::getByamlIterByKey(&worldResourceIter, worldIter, "WorldResource");
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@ -130,7 +135,7 @@ void E3ResourceLoader::loadWorldResource() {
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if (mHasLoadedWorldResource)
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return;
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}
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_39 = true;
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mIsLoaded = true;
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}
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void E3ResourceLoader::cancelLoadWorldResource() {
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@ -143,8 +148,8 @@ bool E3ResourceLoader::requestLoadWorldHomeStageResource() {
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return false;
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if (isEndLoadWorldHomeStageResource()) {
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mHasLoadedWorldResource = false;
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_39 = false;
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_3c = -1;
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mIsLoaded = false;
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mLoadWorldId = -1;
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al::clearFileLoaderEntry();
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mLoadHomeStageResourceThread->start();
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return true;
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@ -156,14 +161,14 @@ bool E3ResourceLoader::isEndLoadWorldHomeStageResource() const {
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return mLoadHomeStageResourceThread->isDone();
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}
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bool E3ResourceLoader::requestLoadWorldResource(s32 id) {
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if (_3c == id && _39)
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bool E3ResourceLoader::requestLoadWorldResource(s32 loadWorldId) {
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if (mLoadWorldId == loadWorldId && mIsLoaded)
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return false;
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if (isEndLoadAny()) {
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mHasLoadedWorldResource = false;
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al::clearFileLoaderEntry();
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_39 = false;
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_3c = id;
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mIsLoaded = false;
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mLoadWorldId = loadWorldId;
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mWorldResourceThread->start();
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return true;
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}
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@ -174,12 +179,13 @@ bool E3ResourceLoader::isEndLoadAny() const {
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return mWorldResourceThread->isDone() && isEndLoadWorldHomeStageResource();
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}
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void E3ResourceLoader::tryCreateExHeap(s32 worldId) {
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void E3ResourceLoader::tryCreateExHeap(s32 loadWorldId) {
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if (mWorldExResource)
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return;
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if (GameDataFunction::getWorldIndexSand() == worldId) {
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if (GameDataFunction::getWorldIndexSand() == loadWorldId) {
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sead::FrameHeap* cityResource = mCityWorldHomeStageResource;
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if (cityResource) {
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if (mSandWorldHomeStageResource == cityResource) {
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al::removeResourceCategory("砂ワールドホーム");
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@ -193,7 +199,7 @@ void E3ResourceLoader::tryCreateExHeap(s32 worldId) {
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}
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}
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} else if (GameDataFunction::getWorldIndexCity() == worldId) {
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} else if (GameDataFunction::getWorldIndexCity() == loadWorldId) {
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sead::FrameHeap* sandResource = mSandWorldHomeStageResource;
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if (sandResource) {
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@ -213,7 +219,7 @@ void E3ResourceLoader::tryCreateExHeap(s32 worldId) {
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sead::Heap::cHeapDirection_Forward, false);
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mWorldExResource = newHeap;
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al::addResourceCategory("ワールド常駐", 0x400, newHeap);
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al::addResourceCategory("ワールド常駐", 512, newHeap);
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}
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void E3ResourceLoader::tryDestroyWorldResource(sead::Heap* heap) {
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@ -235,28 +241,29 @@ void E3ResourceLoader::tryDestroyWorldResource(sead::Heap* heap) {
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void E3ResourceLoader::printHeapInfo() const {}
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void E3ResourceLoader::loadHomeStageResourceByWorld(const char* worldName, sead::Heap*, s32 id,
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s32 scenarioid) {
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auto x = al::tryGetBymlFromArcName("SystemData/WorldList", "WorldResource");
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al::ByamlIter byamlIter = al::ByamlIter(x);
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void E3ResourceLoader::loadHomeStageResourceByWorld(const char* worldName, sead::Heap* _heap,
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s32 loadWorldId, s32 scenarioId) {
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const u8* byml = al::tryGetBymlFromArcName("SystemData/WorldList", "WorldResource");
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al::ByamlIter byamlIter = al::ByamlIter(byml);
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al::ByamlIter worldIter;
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al::getByamlIterByIndex(&worldIter, byamlIter, id);
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al::getByamlIterByIndex(&worldIter, byamlIter, loadWorldId);
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al::ByamlIter worldResourceIter;
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if (!al::tryGetByamlIterByKey(&worldResourceIter, worldIter,
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al::StringTmp<32>{"Scenario%d", scenarioid}.cstr()))
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al::StringTmp<32>{"Scenario%d", scenarioId}.cstr()))
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return;
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al::setCurrentCategoryName(worldName);
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s32 size = worldResourceIter.getSize();
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for (s32 i = 0; i < size; i++) {
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al::ByamlIter v8;
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worldResourceIter.tryGetIterByIndex(&v8, i);
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al::ByamlIter iter;
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worldResourceIter.tryGetIterByIndex(&iter, i);
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const char* name = nullptr;
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const char* ext = nullptr;
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v8.tryGetStringByKey(&name, "Name");
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v8.tryGetStringByKey(&ext, "Ext");
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iter.tryGetStringByKey(&name, "Name");
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iter.tryGetStringByKey(&ext, "Ext");
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al::findOrCreateResource(name, ext);
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if (mHasLoadedWorldResource)
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@ -16,12 +16,13 @@ public:
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void cancelLoadWorldResource();
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bool requestLoadWorldHomeStageResource();
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bool isEndLoadWorldHomeStageResource() const;
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bool requestLoadWorldResource(s32);
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bool requestLoadWorldResource(s32 loadWorldId);
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bool isEndLoadAny() const;
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void tryCreateExHeap(s32);
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void tryDestroyWorldResource(sead::Heap*);
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void tryCreateExHeap(s32 loadWorldId);
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void tryDestroyWorldResource(sead::Heap* heap);
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void printHeapInfo() const;
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void loadHomeStageResourceByWorld(const char*, sead::Heap*, s32, s32);
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void loadHomeStageResourceByWorld(const char* worldName, sead::Heap* _heap, s32 loadWorldId,
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s32 scenarioId);
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private:
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al::AsyncFunctorThread* mLoadHomeStageResourceThread = nullptr;
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@ -31,7 +32,7 @@ private:
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sead::FrameHeap* mCityWorldHomeStageResource = nullptr;
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sead::FrameHeap* mWorldExResource = nullptr;
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bool mHasLoadedWorldResource = false;
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bool _39 = false;
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bool _30 = false;
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s32 _3c = -1;
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bool mIsLoaded = false;
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bool mHasCreatedResourceCategory = false;
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s32 mLoadWorldId = -1;
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};
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