mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-23 09:04:21 +00:00
Merge bbb3503e80 into 0f550e5aae
This commit is contained in:
commit
aa91174b27
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@ -144653,75 +144653,75 @@ Sequence/E3ResourceLoader.o:
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label:
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- _ZN16E3ResourceLoaderC1Ev
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- _ZN16E3ResourceLoaderC2Ev
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status: NotDecompiled
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status: Matching
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- offset: 0x50a454
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size: 452
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label: _ZN16E3ResourceLoader21loadHomeStageResourceEv
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status: NotDecompiled
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status: Matching
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- offset: 0x50a618
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size: 348
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label: _ZN16E3ResourceLoader17loadWorldResourceEv
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status: NotDecompiled
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status: Matching
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- offset: 0x50a774
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size: 332
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label:
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- _ZN16E3ResourceLoaderD1Ev
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- _ZN16E3ResourceLoaderD2Ev
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status: NotDecompiled
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status: Matching
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- offset: 0x50a8c0
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size: 12
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label: _ZN16E3ResourceLoader23cancelLoadWorldResourceEv
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status: NotDecompiled
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status: Matching
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- offset: 0x50a8cc
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size: 36
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label: _ZN16E3ResourceLoaderD0Ev
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status: NotDecompiled
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status: Matching
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- offset: 0x50a8f0
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size: 104
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label: _ZN16E3ResourceLoader33requestLoadWorldHomeStageResourceEv
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status: NotDecompiled
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status: Matching
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- offset: 0x50a958
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size: 8
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label: _ZNK16E3ResourceLoader31isEndLoadWorldHomeStageResourceEv
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status: NotDecompiled
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status: Matching
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- offset: 0x50a960
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size: 112
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label: _ZN16E3ResourceLoader24requestLoadWorldResourceEi
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status: NotDecompiled
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status: Matching
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- offset: 0x50a9d0
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size: 60
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label: _ZNK16E3ResourceLoader12isEndLoadAnyEv
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status: NotDecompiled
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status: Matching
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- offset: 0x50aa0c
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size: 396
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label: _ZN16E3ResourceLoader15tryCreateExHeapEi
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status: NotDecompiled
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status: Matching
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- offset: 0x50ab98
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size: 180
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label: _ZN16E3ResourceLoader23tryDestroyWorldResourceEPN4sead4HeapE
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status: NotDecompiled
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status: Matching
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- offset: 0x50ac4c
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size: 4
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label: _ZNK16E3ResourceLoader13printHeapInfoEv
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status: NotDecompiled
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status: Matching
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- offset: 0x50ac50
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size: 360
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label: _ZN16E3ResourceLoader28loadHomeStageResourceByWorldEPKcPN4sead4HeapEii
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status: NotDecompiled
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status: Matching
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- offset: 0x50adb8
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size: 28
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label: _ZNK2al10FunctorV0MIP16E3ResourceLoaderMS1_FvvEEclEv
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status: NotDecompiled
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status: Matching
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lazy: true
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- offset: 0x50add4
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size: 76
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label: _ZNK2al10FunctorV0MIP16E3ResourceLoaderMS1_FvvEE5cloneEv
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status: NotDecompiled
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status: Matching
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lazy: true
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- offset: 0x50ae20
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size: 4
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label: _ZN2al10FunctorV0MIP16E3ResourceLoaderMS1_FvvEED0Ev
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status: NotDecompiled
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status: Matching
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lazy: true
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- offset: 0x50ae24
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size: 32
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243
src/Sequence/E3ResourceLoader.cpp
Normal file
243
src/Sequence/E3ResourceLoader.cpp
Normal file
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@ -0,0 +1,243 @@
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#include "Sequence/E3ResourceLoader.h"
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#include <heap/seadFrameHeap.h>
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#include <thread/seadThread.h>
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#include "Library/Base/StringUtil.h"
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#include "Library/File/FileUtil.h"
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#include "Library/Memory/HeapUtil.h"
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#include "Library/Resource/ResourceFunction.h"
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#include "Library/Thread/AsyncFunctorThread.h"
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#include "Library/Yaml/ByamlIter.h"
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#include "Library/Yaml/ByamlUtil.h"
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#include "System/GameDataFunction.h"
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static s32 cPriority = sead::Thread::cDefaultPriority + 6;
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static s32 _cDefaultPriority = sead::Thread::cDefaultPriority;
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E3ResourceLoader::E3ResourceLoader() {
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using E3ResourceLoaderFunctor = al::FunctorV0M<E3ResourceLoader*, void (E3ResourceLoader::*)()>;
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mLoadHomeStageResourceThread = new al::AsyncFunctorThread(
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"LoadHomeStageResourceThread",
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E3ResourceLoaderFunctor(this, &E3ResourceLoader::loadHomeStageResource), cPriority,
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0x100000, sead::CoreId::cMain);
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mWorldResourceThread = new al::AsyncFunctorThread(
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"WolrdResourceThread", E3ResourceLoaderFunctor(this, &E3ResourceLoader::loadWorldResource),
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cPriority, 0x100000, sead::CoreId::cMain);
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al::createWorldResourceHeap(false);
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mWorldResourceHeap = al::getWorldResourceHeap();
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}
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E3ResourceLoader::~E3ResourceLoader() {
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cancelLoadWorldResource();
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if (mLoadHomeStageResourceThread) {
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delete mLoadHomeStageResourceThread;
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mLoadHomeStageResourceThread = nullptr;
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}
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if (mWorldResourceThread) {
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delete mWorldResourceThread;
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mWorldResourceThread = nullptr;
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}
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al::removeResourceCategory("E3常駐");
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if (mSandWorldHomeStageResource) {
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al::removeResourceCategory("砂ワールドホーム");
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mSandWorldHomeStageResource->destroy();
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mSandWorldHomeStageResource = nullptr;
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}
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if (mCityWorldHomeStageResource) {
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al::removeResourceCategory("都市ワールドホーム");
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mCityWorldHomeStageResource->destroy();
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mCityWorldHomeStageResource = nullptr;
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}
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if (mWorldExResource) {
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al::removeResourceCategory("ワールド常駐");
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mWorldExResource->destroy();
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mWorldExResource = nullptr;
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}
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if (mWorldResourceHeap) {
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al::destroyWorldResourceHeap(false);
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mWorldResourceHeap = nullptr;
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}
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al::resetCurrentCategoryName();
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}
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void E3ResourceLoader::loadHomeStageResource() {
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if (!mHasCreatedResourceCategory) {
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al::createCategoryResourceAll("プレイヤーモデル");
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al::addResourceCategory("E3常駐", 0x400, mWorldResourceHeap);
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al::createCategoryResourceAll("E3常駐");
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mHasCreatedResourceCategory = true;
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}
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if (mWorldExResource) {
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al::removeResourceCategory("ワールド常駐");
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mWorldExResource->destroy();
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mWorldExResource = nullptr;
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}
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if (!mSandWorldHomeStageResource) {
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// 280 MB
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sead::FrameHeap* heap = sead::FrameHeap::create(
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280 * 1024 * 1024, "SandWorldHomeStageResource", mWorldResourceHeap, 8,
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sead::Heap::cHeapDirection_Forward, false);
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mSandWorldHomeStageResource = heap;
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al::addResourceCategory("砂ワールドホーム", 1024, heap);
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s32 worldIndexSand = GameDataFunction::getWorldIndexSand();
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loadHomeStageResourceByWorld("砂ワールドホーム", mWorldResourceHeap, worldIndexSand, 8);
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}
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if (!mCityWorldHomeStageResource) {
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// 290 MB
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sead::FrameHeap* heap = sead::FrameHeap::create(
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290 * 1024 * 1024, "CityWorldHomeStageResource", mWorldResourceHeap, 8,
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sead::Heap::cHeapDirection_Reverse, false);
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mCityWorldHomeStageResource = heap;
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al::addResourceCategory("都市ワールドホーム", 1024, heap);
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s32 worldIndexCity = GameDataFunction::getWorldIndexCity();
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loadHomeStageResourceByWorld("都市ワールドホーム", heap, worldIndexCity, 12);
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}
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}
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void E3ResourceLoader::loadWorldResource() {
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al::setCurrentCategoryNameDefault();
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const u8* byml = al::tryGetBymlFromArcName("SystemData/WorldList", "WorldResource");
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al::ByamlIter byamlIter = al::ByamlIter(byml);
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al::ByamlIter worldIter;
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al::getByamlIterByIndex(&worldIter, byamlIter, mLoadWorldId);
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al::ByamlIter worldResourceIter;
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al::getByamlIterByKey(&worldResourceIter, worldIter, "WorldResource");
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s32 size = worldResourceIter.getSize();
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for (s32 i = 0; i < size; i++) {
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al::ByamlIter resourceIter;
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worldResourceIter.tryGetIterByIndex(&resourceIter, i);
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const char* name = nullptr;
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const char* ext = nullptr;
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resourceIter.tryGetStringByKey(&name, "Name");
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resourceIter.tryGetStringByKey(&ext, "Ext");
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if (!al::findResource(name))
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al::findOrCreateResource(name, ext);
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if (mHasLoadedWorldResource)
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return;
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}
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mIsLoaded = true;
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}
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void E3ResourceLoader::cancelLoadWorldResource() {
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mHasLoadedWorldResource = true;
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}
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bool E3ResourceLoader::requestLoadWorldHomeStageResource() {
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if (mSandWorldHomeStageResource && mCityWorldHomeStageResource &&
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isEndLoadWorldHomeStageResource())
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return false;
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if (isEndLoadWorldHomeStageResource()) {
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mHasLoadedWorldResource = false;
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mIsLoaded = false;
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mLoadWorldId = -1;
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al::clearFileLoaderEntry();
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mLoadHomeStageResourceThread->start();
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return true;
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}
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return false;
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}
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bool E3ResourceLoader::isEndLoadWorldHomeStageResource() const {
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return mLoadHomeStageResourceThread->isDone();
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}
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bool E3ResourceLoader::requestLoadWorldResource(s32 loadWorldId) {
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if (mLoadWorldId == loadWorldId && mIsLoaded)
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return false;
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if (isEndLoadAny()) {
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mHasLoadedWorldResource = false;
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al::clearFileLoaderEntry();
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mIsLoaded = false;
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mLoadWorldId = loadWorldId;
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mWorldResourceThread->start();
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return true;
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}
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return false;
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}
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bool E3ResourceLoader::isEndLoadAny() const {
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return mWorldResourceThread->isDone() && isEndLoadWorldHomeStageResource();
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}
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void E3ResourceLoader::tryCreateExHeap(s32 loadWorldId) {
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if (mWorldExResource)
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return;
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if (GameDataFunction::getWorldIndexSand() == loadWorldId)
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tryDestroyWorldResource(mCityWorldHomeStageResource);
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else if (GameDataFunction::getWorldIndexCity() == loadWorldId)
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tryDestroyWorldResource(mSandWorldHomeStageResource);
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mWorldExResource = sead::FrameHeap::create(0, "WorldExResource", mWorldResourceHeap, 8,
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sead::Heap::cHeapDirection_Forward, false);
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al::addResourceCategory("ワールド常駐", 1024, mWorldExResource);
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}
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void E3ResourceLoader::tryDestroyWorldResource(sead::Heap* heap) {
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if (!heap)
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return;
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if (mSandWorldHomeStageResource == heap) {
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al::removeResourceCategory("砂ワールドホーム");
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mSandWorldHomeStageResource->destroy();
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mSandWorldHomeStageResource = nullptr;
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}
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if (mCityWorldHomeStageResource == heap) {
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al::removeResourceCategory("都市ワールドホーム");
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mCityWorldHomeStageResource->destroy();
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mCityWorldHomeStageResource = nullptr;
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}
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}
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void E3ResourceLoader::printHeapInfo() const {}
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void E3ResourceLoader::loadHomeStageResourceByWorld(const char* worldName, sead::Heap* _heap,
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s32 loadWorldId, s32 scenarioId) {
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const u8* byml = al::tryGetBymlFromArcName("SystemData/WorldList", "WorldResource");
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al::ByamlIter byamlIter = al::ByamlIter(byml);
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al::ByamlIter worldIter;
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al::getByamlIterByIndex(&worldIter, byamlIter, loadWorldId);
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al::ByamlIter worldResourceIter;
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if (!al::tryGetByamlIterByKey(&worldResourceIter, worldIter,
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al::StringTmp<32>{"Scenario%d", scenarioId}.cstr()))
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return;
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al::setCurrentCategoryName(worldName);
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s32 size = worldResourceIter.getSize();
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for (s32 i = 0; i < size; i++) {
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al::ByamlIter iter;
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worldResourceIter.tryGetIterByIndex(&iter, i);
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const char* name = nullptr;
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const char* ext = nullptr;
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iter.tryGetStringByKey(&name, "Name");
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iter.tryGetStringByKey(&ext, "Ext");
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al::findOrCreateResource(name, ext);
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if (mHasLoadedWorldResource)
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return;
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}
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}
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38
src/Sequence/E3ResourceLoader.h
Normal file
38
src/Sequence/E3ResourceLoader.h
Normal file
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@ -0,0 +1,38 @@
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#pragma once
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#include <heap/seadFrameHeap.h>
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namespace al {
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class AsyncFunctorThread;
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}
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class E3ResourceLoader {
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public:
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E3ResourceLoader();
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virtual ~E3ResourceLoader();
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void loadHomeStageResource();
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void loadWorldResource();
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void cancelLoadWorldResource();
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bool requestLoadWorldHomeStageResource();
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bool isEndLoadWorldHomeStageResource() const;
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bool requestLoadWorldResource(s32 loadWorldId);
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bool isEndLoadAny() const;
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void tryCreateExHeap(s32 loadWorldId);
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void tryDestroyWorldResource(sead::Heap* heap);
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void printHeapInfo() const;
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void loadHomeStageResourceByWorld(const char* worldName, sead::Heap* _heap, s32 loadWorldId,
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s32 scenarioId);
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private:
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al::AsyncFunctorThread* mLoadHomeStageResourceThread = nullptr;
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al::AsyncFunctorThread* mWorldResourceThread = nullptr;
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sead::Heap* mWorldResourceHeap = nullptr;
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sead::FrameHeap* mSandWorldHomeStageResource = nullptr;
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sead::FrameHeap* mCityWorldHomeStageResource = nullptr;
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sead::FrameHeap* mWorldExResource = nullptr;
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bool mHasLoadedWorldResource = false;
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bool mIsLoaded = false;
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bool mHasCreatedResourceCategory = false;
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s32 mLoadWorldId = -1;
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};
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