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https://github.com/MonsterDruide1/OdysseyDecomp
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prepare for presentation
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parent
92fad74af1
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@ -123644,20 +123644,20 @@ Player/PlayerJudgeForceLand.o:
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label:
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- _ZN20PlayerJudgeForceLandC1EPK6IJudgePK13PlayerTrigger
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- _ZN20PlayerJudgeForceLandC2EPK6IJudgePK13PlayerTrigger
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status: Matching
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status: NotDecompiled
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- offset: 0x4595dc
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size: 64
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label: _ZNK20PlayerJudgeForceLand5judgeEv
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status: Matching
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status: NotDecompiled
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- offset: 0x45961c
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size: 4
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label: _ZN20PlayerJudgeForceLand5resetEv
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status: Matching
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status: NotDecompiled
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lazy: true
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- offset: 0x459620
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size: 4
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label: _ZN20PlayerJudgeForceLand6updateEv
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status: Matching
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status: NotDecompiled
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lazy: true
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Player/PlayerJudgeForceRolling.o:
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'.text':
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@ -3,10 +3,10 @@
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#include "Player/PlayerTrigger.h"
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#include "Util/JudgeUtil.h"
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PlayerJudgeForceLand::PlayerJudgeForceLand(const IJudge* judgeLongFall,
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const PlayerTrigger* trigger)
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: mJudgeLongFall(judgeLongFall), mTrigger(trigger) {}
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//PlayerJudgeForceLand::PlayerJudgeForceLand(const IJudge* judgeLongFall, const PlayerTrigger* trigger) {}
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bool PlayerJudgeForceLand::judge() const {
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return rs::isJudge(mJudgeLongFall) || mTrigger->isOn(PlayerTrigger::EActionTrigger_val11);
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}
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//void PlayerJudgeForceLand::reset() {}
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//void PlayerJudgeForceLand::update() {}
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//bool PlayerJudgeForceLand::judge() const {}
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@ -8,10 +8,8 @@ class PlayerJudgeForceLand : public IJudge {
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public:
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PlayerJudgeForceLand(const IJudge* judgeLongFall, const PlayerTrigger* trigger);
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void reset() override {}
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void update() override {}
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void reset() override;
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void update() override;
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bool judge() const override;
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private:
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