diff --git a/lib/al/Library/HitSensor/SensorMsgSetupUtil.h b/lib/al/Library/HitSensor/SensorMsgSetupUtil.h index b245b33d..54fabd38 100644 --- a/lib/al/Library/HitSensor/SensorMsgSetupUtil.h +++ b/lib/al/Library/HitSensor/SensorMsgSetupUtil.h @@ -45,9 +45,7 @@ Creating a SensorMsg class called SensorMsgTest2 that holds a string referenced class SensorMsg##Type : public al::SensorMsg { \ SEAD_RTTI_OVERRIDE(SensorMsg##Type, al::SensorMsg) \ public: \ - inline SensorMsg##Type(PARAM_LIST(__VA_ARGS__)) { \ - SET_MEMBER_PARAM_MULTI(__VA_ARGS__); \ - } \ + inline SensorMsg##Type(PARAM_LIST(__VA_ARGS__)) { SET_MEMBER_PARAM_MULTI(__VA_ARGS__); } \ \ DECL_GET_MULTI(__VA_ARGS__) \ \ diff --git a/lib/al/Library/Nerve/NerveSetupUtil.h b/lib/al/Library/Nerve/NerveSetupUtil.h index 20947d4d..df1f2b37 100644 --- a/lib/al/Library/Nerve/NerveSetupUtil.h +++ b/lib/al/Library/Nerve/NerveSetupUtil.h @@ -91,9 +91,7 @@ al::initNerveAction(this, "Hide", &NrvExampleUseCase.collector, 0); (keeper->getParent())->exe##ActionFunc(); \ } \ \ - const char* getActionName() const override { \ - return #Action; \ - } \ + const char* getActionName() const override { return #Action; } \ }; #define NERVE_ACTION_IMPL(Class, Action) NERVE_ACTION_IMPL_(Class, Action, Action) @@ -108,7 +106,5 @@ al::initNerveAction(this, "Hide", &NrvExampleUseCase.collector, 0); \ alNerveFunction::NerveActionCollector collector; \ \ - NrvStruct##Class() { \ - FOR_EACH(NERVE_ACTION_CONSTRUCT, Class, __VA_ARGS__) \ - } \ + NrvStruct##Class() { FOR_EACH(NERVE_ACTION_CONSTRUCT, Class, __VA_ARGS__) } \ } Nrv##Class; diff --git a/lib/al/Library/Yaml/ParameterBase.h b/lib/al/Library/Yaml/ParameterBase.h index 94d117e9..924956e5 100644 --- a/lib/al/Library/Yaml/ParameterBase.h +++ b/lib/al/Library/Yaml/ParameterBase.h @@ -50,9 +50,7 @@ SEAD_ENUM(YamlParamType, return YamlParamType::text(YamlParamType::Name); \ } \ \ - YamlParamType getParamType() const override { \ - return YamlParamType::Name; \ - } \ + YamlParamType getParamType() const override { return YamlParamType::Name; } \ }; class ParameterBase { diff --git a/src/Boss/Stacker/StackerStatePanic.cpp b/src/Boss/Stacker/StackerStatePanic.cpp index 37872a3c..43a9d922 100644 --- a/src/Boss/Stacker/StackerStatePanic.cpp +++ b/src/Boss/Stacker/StackerStatePanic.cpp @@ -77,7 +77,6 @@ bool StackerStatePanic::receiveMsg(const al::SensorMsg* self, al::HitSensor* oth if (al::isNerve(this, &NrvStackerStatePanic.Wait) || al::isNerve(this, &NrvStackerStatePanic.Surprise) || al::isNerve(this, &NrvStackerStatePanic.CapHit)) { - if (rs::isMsgCapReflect(self) || rs::isMsgStackerCapBoostAttack(self)) { _30 = 10; al::faceToTarget(mActor, rs::getPlayerPos(mActor)); @@ -87,17 +86,15 @@ bool StackerStatePanic::receiveMsg(const al::SensorMsg* self, al::HitSensor* oth al::setNerve(this, &NrvStackerStatePanic.CapHit); return true; } - } else { - if (rs::isMsgCapAttack(self) || rs::isMsgStackerCapBoostAttack(self)) { - _30 = 10; - al::faceToTarget(mActor, rs::getPlayerPos(mActor)); - al::startHitReaction(mActor, "逃げ中帽子ヒット"); - rs::requestHitReactionToAttacker(self, hitSensor, other); - al::startAction(mActor, "PanicStart"); - al::setNerve(this, &NrvStackerStatePanic.CapHit); - return true; - } - } + } else if (rs::isMsgCapAttack(self) || rs::isMsgStackerCapBoostAttack(self)) { + _30 = 10; + al::faceToTarget(mActor, rs::getPlayerPos(mActor)); + al::startHitReaction(mActor, "逃げ中帽子ヒット"); + rs::requestHitReactionToAttacker(self, hitSensor, other); + al::startAction(mActor, "PanicStart"); + al::setNerve(this, &NrvStackerStatePanic.CapHit); + return true; + } return false; }