neoLegacy/Minecraft.World/PreLoginPacket.cpp
itsRevela ba3ebe666c feat: dedicated server security hardening
Comprehensive security system to protect against packet-sniffing attacks,
XUID harvesting, privilege escalation, bot flooding, and XUID impersonation.

- Stream cipher: per-session XOR cipher with 4-message handshake via
  CustomPayloadPacket (MC|CKey, MC|CAck, MC|COn). Negotiated per-connection,
  backwards compatible (old clients/servers fall back to plaintext).
- Security gate: buffers all game data until cipher handshake completes,
  preventing unsecured clients from receiving any XUIDs or game state.
- Cipher handshake enforcer: kicks clients that don't complete the handshake
  within 5 seconds (configurable via require-secure-client).
- Identity tokens: persistent per-XUID tokens in identity-tokens.json,
  issued over the encrypted channel, verified on reconnect. Prevents XUID
  replay attacks. Client stores server-specific tokens.
- PROXY protocol v1: parses real client IPs from playit.gg tunnel headers
  so rate limiting, IP bans, and XUID spoof detection work per-player.
- Rate limiting: per-IP sliding window (default 5 connections/30s) with
  pending connection cap (default 10).
- Privilege hardening: OP requires ops.json, live checks on every command
  and privilege packet. Host-only server settings changes.
- XUID stripping: PreLoginPacket response sends INVALID_XUID placeholders.
- Packet validation: readUtf global string cap, reduced max packet size,
  stream desync protection on oversized strings.
- OpManager: persistent ops.json with XUID-based OP list.
- Whitelist improvements: whitelist add accepts player names with ambiguity
  detection, XUID cache from login attempts.
- revoketoken command: revoke identity tokens for players who lost theirs.
- server.log: persistent log file written alongside console output with
  flush-per-write to survive crashes.
- CLI security logging: consolidated per-join security summary with cipher
  status, token status, XUID, and real IP. Security warnings for kicks,
  spoofing, and unauthorized commands.
2026-03-28 19:18:06 -05:00

122 lines
3.2 KiB
C++

#include "stdafx.h"
#include <iostream>
#include "PacketListener.h"
#include "PreloginPacket.h"
#include "InputOutputStream.h"
PreLoginPacket::PreLoginPacket()
{
loginKey = L"";
m_playerXuids = nullptr;
m_dwPlayerCount = 0;
m_friendsOnlyBits = 0;
m_ugcPlayersVersion = 0;
ZeroMemory(m_szUniqueSaveName,m_iSaveNameLen);
m_serverSettings = 0;
m_hostIndex = 0;
m_texturePackId = 0;
m_netcodeVersion = 0;
}
PreLoginPacket::PreLoginPacket(wstring userName)
{
this->loginKey = userName;
m_playerXuids = nullptr;
m_dwPlayerCount = 0;
m_friendsOnlyBits = 0;
m_ugcPlayersVersion = 0;
ZeroMemory(m_szUniqueSaveName,m_iSaveNameLen);
m_serverSettings = 0;
m_hostIndex = 0;
m_texturePackId = 0;
m_netcodeVersion = 0;
}
PreLoginPacket::PreLoginPacket(wstring userName, PlayerUID *playerXuids, DWORD playerCount, BYTE friendsOnlyBits, DWORD ugcPlayersVersion,char *pszUniqueSaveName, DWORD serverSettings, BYTE hostIndex, DWORD texturePackId)
{
this->loginKey = userName;
m_playerXuids = playerXuids;
m_dwPlayerCount = playerCount;
m_friendsOnlyBits = friendsOnlyBits;
m_ugcPlayersVersion = ugcPlayersVersion;
memcpy(m_szUniqueSaveName,pszUniqueSaveName,m_iSaveNameLen);
m_serverSettings = serverSettings;
m_hostIndex = hostIndex;
m_texturePackId = texturePackId;
m_netcodeVersion = 0;
}
PreLoginPacket::~PreLoginPacket()
{
if( m_playerXuids != nullptr ) delete [] m_playerXuids;
}
void PreLoginPacket::read(DataInputStream *dis) //throws IOException
{
m_netcodeVersion = dis->readShort();
loginKey = readUtf(dis, 32);
m_friendsOnlyBits = dis->readByte();
m_ugcPlayersVersion = dis->readInt();
m_dwPlayerCount = dis->readByte();
if( m_dwPlayerCount > MINECRAFT_NET_MAX_PLAYERS ) m_dwPlayerCount = MINECRAFT_NET_MAX_PLAYERS;
if( m_dwPlayerCount > 0 )
{
m_playerXuids = new PlayerUID[m_dwPlayerCount];
for(DWORD i = 0; i < m_dwPlayerCount; ++i)
{
m_playerXuids[i] = dis->readPlayerUID();
}
}
for(DWORD i = 0; i < m_iSaveNameLen; ++i)
{
m_szUniqueSaveName[i]=dis->readByte();
}
// m_szUniqueSaveName[m_iSaveNameLen - 1] = 0; // LCEMP does this but I have no idea why, TODO: why?
m_serverSettings = dis->readInt();
m_hostIndex = dis->readByte();
INT texturePackId = dis->readInt();
m_texturePackId = *(DWORD *)&texturePackId;
// Set the name of the map so we can check it for players banned lists
app.SetUniqueMapName((char *)m_szUniqueSaveName);
}
void PreLoginPacket::write(DataOutputStream *dos) //throws IOException
{
dos->writeShort(MINECRAFT_NET_VERSION);
writeUtf(loginKey, dos);
dos->writeByte(m_friendsOnlyBits);
dos->writeInt(m_ugcPlayersVersion);
dos->writeByte(static_cast<byte>(m_dwPlayerCount));
for(DWORD i = 0; i < m_dwPlayerCount; ++i)
{
dos->writePlayerUID( m_playerXuids[i] );
}
app.DebugPrintf("*** PreLoginPacket::write - %s\n",m_szUniqueSaveName);
for(DWORD i = 0; i < m_iSaveNameLen; ++i)
{
dos->writeByte(m_szUniqueSaveName[i]);
}
dos->writeInt(m_serverSettings);
dos->writeByte(m_hostIndex);
dos->writeInt(m_texturePackId);
}
void PreLoginPacket::handle(PacketListener *listener)
{
listener->handlePreLogin(shared_from_this());
}
int PreLoginPacket::getEstimatedSize()
{
return 4 + 4 + static_cast<int>(loginKey.length()) + 4 +14 + 4 + 1 + 4;
}