neoLegacy/Minecraft.Server/Console/commands/revoketoken/CliCommandRevokeToken.cpp
itsRevela ba3ebe666c feat: dedicated server security hardening
Comprehensive security system to protect against packet-sniffing attacks,
XUID harvesting, privilege escalation, bot flooding, and XUID impersonation.

- Stream cipher: per-session XOR cipher with 4-message handshake via
  CustomPayloadPacket (MC|CKey, MC|CAck, MC|COn). Negotiated per-connection,
  backwards compatible (old clients/servers fall back to plaintext).
- Security gate: buffers all game data until cipher handshake completes,
  preventing unsecured clients from receiving any XUIDs or game state.
- Cipher handshake enforcer: kicks clients that don't complete the handshake
  within 5 seconds (configurable via require-secure-client).
- Identity tokens: persistent per-XUID tokens in identity-tokens.json,
  issued over the encrypted channel, verified on reconnect. Prevents XUID
  replay attacks. Client stores server-specific tokens.
- PROXY protocol v1: parses real client IPs from playit.gg tunnel headers
  so rate limiting, IP bans, and XUID spoof detection work per-player.
- Rate limiting: per-IP sliding window (default 5 connections/30s) with
  pending connection cap (default 10).
- Privilege hardening: OP requires ops.json, live checks on every command
  and privilege packet. Host-only server settings changes.
- XUID stripping: PreLoginPacket response sends INVALID_XUID placeholders.
- Packet validation: readUtf global string cap, reduced max packet size,
  stream desync protection on oversized strings.
- OpManager: persistent ops.json with XUID-based OP list.
- Whitelist improvements: whitelist add accepts player names with ambiguity
  detection, XUID cache from login attempts.
- revoketoken command: revoke identity tokens for players who lost theirs.
- server.log: persistent log file written alongside console output with
  flush-per-write to survive crashes.
- CLI security logging: consolidated per-join security summary with cipher
  status, token status, XUID, and real IP. Security warnings for kicks,
  spoofing, and unauthorized commands.
2026-03-28 19:18:06 -05:00

86 lines
2.4 KiB
C++

#include "stdafx.h"
#include "CliCommandRevokeToken.h"
#include "..\..\ServerCliEngine.h"
#include "..\..\ServerCliParser.h"
#include "..\..\..\Access\Access.h"
#include "..\..\..\Security\IdentityTokenManager.h"
#include "..\..\..\ServerLogManager.h"
namespace ServerRuntime
{
const char *CliCommandRevokeToken::Name() const
{
return "revoketoken";
}
const char *CliCommandRevokeToken::Usage() const
{
return "revoketoken <name|xuid>";
}
const char *CliCommandRevokeToken::Description() const
{
return "Revoke a player's identity token. They will be issued a new one on next login.";
}
bool CliCommandRevokeToken::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
if (line.tokens.size() < 2)
{
engine->LogWarn(std::string("Usage: ") + Usage());
return false;
}
PlayerUID xuid = INVALID_XUID;
// Try parsing as XUID first
if (ServerRuntime::Access::TryParseXuid(line.tokens[1], &xuid))
{
// Direct XUID
}
else
{
// Try name lookup from cache
std::vector<PlayerUID> cachedXuids;
int count = ServerRuntime::ServerLogManager::GetCachedXuids(line.tokens[1], &cachedXuids);
if (count == 0)
{
engine->LogWarn("Unknown player: " + line.tokens[1]);
engine->LogWarn("The player must have attempted to connect, or use: revoketoken <xuid>");
return false;
}
if (count > 1)
{
engine->LogWarn("Ambiguous: " + std::to_string(count) + " XUIDs seen for '" + line.tokens[1] + "':");
for (size_t i = 0; i < cachedXuids.size(); ++i)
{
std::string label = (i == cachedXuids.size() - 1) ? " (most recent)" : "";
engine->LogWarn(" " + ServerRuntime::Access::FormatXuid(cachedXuids[i]) + label);
}
engine->LogWarn("Re-run with the explicit XUID: revoketoken <xuid>");
return false;
}
xuid = cachedXuids.back();
engine->LogInfo("Resolved '" + line.tokens[1] + "' to XUID " + ServerRuntime::Access::FormatXuid(xuid));
}
if (!ServerRuntime::Security::GetIdentityTokenManager().HasToken(xuid))
{
engine->LogWarn("No identity token found for XUID " + ServerRuntime::Access::FormatXuid(xuid));
return false;
}
if (!ServerRuntime::Security::GetIdentityTokenManager().RevokeToken(xuid))
{
engine->LogError("Failed to revoke token.");
return false;
}
engine->LogInfo("Revoked identity token for XUID " + ServerRuntime::Access::FormatXuid(xuid) +
". Player will receive a new token on next login.");
return true;
}
}