neoLegacy/Minecraft.Client
2026-06-01 17:40:47 -04:00
..
cmake/sources fix: guardian effect + guardian damage + sounds (#51) 2026-05-03 17:59:57 +03:00
Common chore: update logo ingame (#141) 2026-06-01 16:18:05 +03:00
Durango
DurangoMedia
music
Orbis
OrbisMedia
PS3
PS3_GAME
PS3Media
PS4_GAME
PSVita
PSVitaMedia
sce_sys
TROPDIR/NPWR05636_00
Windows64 fix: game startup not checking fullscren values correct (#122) 2026-05-26 19:00:08 +03:00
Windows64Media fix: Incorrect Rabbit Stew strings (#102) 2026-05-21 20:39:14 +03:00
Xbox
.clangd
AbstractArmorLayer.cpp
AbstractArmorLayer.h
AbstractContainerScreen.cpp
AbstractContainerScreen.h
AbstractProjectileDispenseBehavior.cpp
AbstractProjectileDispenseBehavior.h
AbstractTexturePack.cpp
AbstractTexturePack.h
AchievementPopup.cpp
AchievementPopup.h
AchievementScreen.cpp
AchievementScreen.h
AllowAllCuller.cpp
AllowAllCuller.h
alphaTest.png
ArchiveFile.cpp
ArchiveFile.h
ArmorStandArmorModel.cpp
ArmorStandArmorModel.h
ArmorStandModel.cpp render elytra on armor stands 2026-05-31 12:36:32 -04:00
ArmorStandModel.h
ArmorStandRenderer.cpp render elytra on armor stands 2026-05-31 12:36:32 -04:00
ArmorStandRenderer.h items now render in the hand when they exist 2026-05-31 11:30:27 -04:00
ArrowRenderer.cpp
ArrowRenderer.h
BarrierParticle.cpp
BarrierParticle.h
BatModel.cpp
BatModel.h
BatRenderer.cpp
BatRenderer.h
BeaconRenderer.cpp
BeaconRenderer.h
BlazeModel.cpp
BlazeModel.h
BlazeRenderer.cpp
BlazeRenderer.h
BoatModel.cpp
BoatModel.h
BoatRenderer.cpp
BoatRenderer.h
BookModel.cpp
BookModel.h
BossMobGuiInfo.cpp
BossMobGuiInfo.h
BreakingItemParticle.cpp
BreakingItemParticle.h
BubbleParticle.cpp
BubbleParticle.h
BufferedImage.cpp
BufferedImage.h
Button.cpp
Button.h
Camera.cpp
Camera.h
CaveSpiderRenderer.cpp
CaveSpiderRenderer.h
ChatScreen.cpp
ChatScreen.h
ChestModel.cpp
ChestModel.h
ChestRenderer.cpp
ChestRenderer.h
ChickenModel.cpp
ChickenModel.h
ChickenRenderer.cpp
ChickenRenderer.h
Chunk.cpp
Chunk.h
ClassDiagram.cd
ClientConnection.cpp fix particles being sent from the server 2026-05-31 20:50:30 -04:00
ClientConnection.h feat: multiplayer feat/less hardcoded lists (#89) 2026-05-22 18:39:27 +03:00
ClientConstants.cpp
ClientConstants.h
ClockTexture.cpp
ClockTexture.h
CMakeLists.txt
CompassTexture.cpp
CompassTexture.h
compat_shims.cpp
ConfirmScreen.cpp
ConfirmScreen.h
ConnectScreen.cpp
ConnectScreen.h
ConsoleInput.cpp
ConsoleInput.h
ConsoleInputSource.h
ContainerScreen.cpp
ContainerScreen.h
ControlsScreen.cpp
ControlsScreen.h
CowModel.cpp
CowModel.h
CowRenderer.cpp
CowRenderer.h
CraftingScreen.cpp
CraftingScreen.h
CreateWorldScreen.cpp
CreateWorldScreen.h
CreativeMode.cpp
CreativeMode.h
CreeperModel.cpp
CreeperModel.h
CreeperRenderer.cpp
CreeperRenderer.h
CritParticle.cpp
CritParticle.h
CritParticle2.cpp
CritParticle2.h
crt_compat.cpp
Cube.cpp
Cube.h
Culler.h
CustomHeadLayer.cpp items render correctly on the head 2026-05-31 13:57:04 -04:00
CustomHeadLayer.h items render correctly on the head 2026-05-31 13:57:04 -04:00
DeathScreen.cpp
DeathScreen.h
DefaultRenderer.cpp
DefaultRenderer.h
DefaultTexturePack.cpp
DefaultTexturePack.h
DemoLevel.cpp
DemoLevel.h
DemoMode.cpp
DemoMode.h
DemoUser.cpp
DemoUser.h
DerivedServerLevel.cpp
DerivedServerLevel.h
DirtyChunkSorter.cpp
DirtyChunkSorter.h
DisconnectedScreen.cpp
DisconnectedScreen.h
DispenserBootstrap.cpp
DispenserBootstrap.h
DistanceChunkSorter.cpp
DistanceChunkSorter.h
DLCTexturePack.cpp
DLCTexturePack.h
DragonBreathParticle.cpp
DragonBreathParticle.h
DragonModel.cpp
DragonModel.h
DripParticle.cpp
DripParticle.h
EchantmentTableParticle.cpp
EchantmentTableParticle.h
EditBox.cpp
EditBox.h
EnchantTableRenderer.cpp
EnchantTableRenderer.h
EnderChestRenderer.cpp
EnderChestRenderer.h
EnderCrystalModel.cpp
EnderCrystalModel.h
EnderCrystalRenderer.cpp
EnderCrystalRenderer.h
EnderDragonRenderer.cpp
EnderDragonRenderer.h
EndermanModel.cpp
EndermanModel.h
EndermanRenderer.cpp
EndermanRenderer.h
EndermiteModel.cpp
EndermiteModel.h
EndermiteRenderer.cpp
EndermiteRenderer.h
EnderParticle.cpp
EnderParticle.h
EntityRenderDispatcher.cpp
EntityRenderDispatcher.h
EntityRenderer.cpp
EntityRenderer.h
EntityTileRenderer.cpp
EntityTileRenderer.h
EntityTracker.cpp
EntityTracker.h
ErrorScreen.cpp
ErrorScreen.h
examples.msscmp
examples_64.msscmp
examples_win.msscmp
ExperienceOrbRenderer.cpp
ExperienceOrbRenderer.h
ExplodeParticle.cpp
ExplodeParticle.h
extraX64client.h
Extrax64Stubs.cpp
FallingTileRenderer.cpp
FallingTileRenderer.h
FileTexturePack.cpp
FileTexturePack.h
FireballRenderer.cpp
FireballRenderer.h
FireworksParticles.cpp
FireworksParticles.h
FishingHookRenderer.cpp
FishingHookRenderer.h
FlameParticle.cpp
FlameParticle.h
FolderTexturePack.cpp
FolderTexturePack.h
Font.cpp
Font.h
FootstepParticle.cpp
FootstepParticle.h
Frustum.cpp
Frustum.h
FrustumCuller.cpp
FrustumCuller.h
FrustumData.cpp
FrustumData.h
FurnaceScreen.cpp
FurnaceScreen.h
GameMode.cpp
GameMode.h
GameRenderer.cpp fix: dedicated server (#67) 2026-05-14 13:27:56 +03:00
GameRenderer.h
GhastModel.cpp
GhastModel.h
GhastRenderer.cpp
GhastRenderer.h
GiantMobRenderer.cpp
GiantMobRenderer.h
glWrapper.cpp
GuardianModel.cpp fix: guardian effect + guardian damage + sounds (#51) 2026-05-03 17:59:57 +03:00
GuardianModel.h
GuardianRenderer.cpp fix: guardian effect + guardian damage + sounds (#51) 2026-05-03 17:59:57 +03:00
GuardianRenderer.h fix: guardian effect + guardian damage + sounds (#51) 2026-05-03 17:59:57 +03:00
Gui.cpp
Gui.h
GuiComponent.cpp
GuiComponent.h
GuiMessage.cpp
GuiMessage.h
GuiParticle.cpp
GuiParticle.h
GuiParticles.cpp Fix multiple memory leaks and stale pooled allocations (#123) 2026-05-26 15:47:43 +03:00
GuiParticles.h Fix multiple memory leaks and stale pooled allocations (#123) 2026-05-26 15:47:43 +03:00
HeartParticle.cpp
HeartParticle.h
HorseRenderer.cpp
HorseRenderer.h
HttpTexture.cpp
HttpTexture.h
HttpTextureProcessor.h
HugeExplosionParticle.cpp
HugeExplosionParticle.h
HugeExplosionSeedParticle.cpp
HugeExplosionSeedParticle.h
HumanoidArmorLayer.cpp
HumanoidArmorLayer.h
HumanoidMobRenderer.cpp
HumanoidMobRenderer.h
HumanoidModel.cpp
HumanoidModel.h
InBedChatScreen.cpp
InBedChatScreen.h
Input.cpp
Input.h
InventoryScreen.cpp
InventoryScreen.h
iob_shim.asm
ItemFrameRenderer.cpp feat: Comparator +Item Frame (#106) 2026-05-25 00:16:05 +03:00
ItemFrameRenderer.h
ItemInHandLayer.cpp
ItemInHandLayer.h
ItemInHandRenderer.cpp
ItemInHandRenderer.h
ItemRenderer.cpp
ItemRenderer.h
ItemSpriteRenderer.cpp
ItemSpriteRenderer.h
JoinMultiplayerScreen.cpp
JoinMultiplayerScreen.h
KeyMapping.cpp
KeyMapping.h
LargeChestModel.cpp
LargeChestModel.h
LavaParticle.cpp
LavaParticle.h
LavaSlimeModel.cpp
LavaSlimeModel.h
LavaSlimeRenderer.cpp
LavaSlimeRenderer.h
LeashKnotModel.cpp
LeashKnotModel.h
LeashKnotRenderer.cpp
LeashKnotRenderer.h
LevelRenderer.cpp remove creation of DX11 renderer 2026-05-03 20:52:26 +03:00
LevelRenderer.h
Lighting.cpp
Lighting.h
LightningBoltRenderer.cpp
LightningBoltRenderer.h
LivingEntityRenderer.cpp make names render when forced 2026-06-01 17:40:47 -04:00
LivingEntityRenderer.h
LocalPlayer.cpp
LocalPlayer.h
MemoryTracker.cpp
MemoryTracker.h
MemTexture.cpp
MemTexture.h fix: memory leaks and heavily optimize the game (#117) 2026-05-25 22:13:28 +03:00
MemTextureProcessor.h
MinecartModel.cpp
MinecartModel.h
MinecartRenderer.cpp
MinecartRenderer.h
MinecartSpawnerRenderer.cpp
MinecartSpawnerRenderer.h
Minecraft.cpp Fix multiple memory leaks and stale pooled allocations (#123) 2026-05-26 15:47:43 +03:00
Minecraft.h
Minecraft.msscmp
MinecraftServer.cpp fix: player ticks if game paused 2026-05-25 02:04:06 +02:00
MinecraftServer.h fix: player ticks if game paused 2026-05-25 02:04:06 +02:00
Minimap.cpp forgot these files 2026-05-03 20:52:27 +03:00
Minimap.h forgot these files 2026-05-03 20:52:27 +03:00
MobAppearanceParticle.cpp fix: guardian effect + guardian damage + sounds (#51) 2026-05-03 17:59:57 +03:00
MobAppearanceParticle.h fix: guardian effect + guardian damage + sounds (#51) 2026-05-03 17:59:57 +03:00
MobRenderer.cpp
MobRenderer.h
MobSkinMemTextureProcessor.cpp
MobSkinMemTextureProcessor.h
MobSkinTextureProcessor.cpp
MobSkinTextureProcessor.h
MobSpawnerRenderer.cpp
MobSpawnerRenderer.h
Model.cpp
Model.h
ModelHorse.cpp
ModelHorse.h
ModelPart.cpp
ModelPart.h
MultiPlayerChunkCache.cpp Revert "feat: Feat/expanded worlds (#107)" 2026-05-25 21:06:22 +03:00
MultiPlayerChunkCache.h Revert "feat: Feat/expanded worlds (#107)" 2026-05-25 21:06:22 +03:00
MultiPlayerGameMode.cpp
MultiPlayerGameMode.h
MultiPlayerLevel.cpp
MultiPlayerLevel.h
MultiPlayerLocalPlayer.cpp
MultiPlayerLocalPlayer.h
MushroomCowRenderer.cpp
MushroomCowRenderer.h
NameEntryScreen.cpp
NameEntryScreen.h
NetherPortalParticle.cpp
NetherPortalParticle.h
Network Implementation Notes.txt
NoteParticle.cpp
NoteParticle.h
OcelotModel.cpp
OcelotModel.h
OcelotRenderer.cpp
OcelotRenderer.h
OffsettedRenderList.cpp
OffsettedRenderList.h
Options.cpp
Options.h
OptionsScreen.cpp
OptionsScreen.h
OzelotModel.cpp
OzelotModel.h
OzelotRenderer.cpp
OzelotRenderer.h
PaintingRenderer.cpp
PaintingRenderer.h
Particle.cpp
Particle.h
ParticleEngine.cpp
ParticleEngine.h
ParticleType.cpp
ParticleType.h
PauseScreen.cpp
PauseScreen.h
PendingConnection.cpp
PendingConnection.h
PigModel.cpp
PigModel.h
PigRenderer.cpp
PigRenderer.h
PistonPieceRenderer.cpp
PistonPieceRenderer.h
PlayerChunkMap.cpp
PlayerChunkMap.h
PlayerCloudParticle.cpp
PlayerCloudParticle.h
PlayerConnection.cpp feat: better kill command, Host Privileges check (#135) 2026-05-31 18:48:53 +03:00
PlayerConnection.h
PlayerInfo.h
PlayerList.cpp feat: multiplayer feat/less hardcoded lists (#89) 2026-05-22 18:39:27 +03:00
PlayerList.h
PlayerRenderer.cpp
PlayerRenderer.h
Polygon.cpp
Polygon.h
PreStitchedTextureMap.cpp
PreStitchedTextureMap.h
ProgressRenderer.cpp
ProgressRenderer.h
QuadrupedModel.cpp
QuadrupedModel.h
RabbitModel.cpp
RabbitModel.h
RabbitRenderer.cpp
RabbitRenderer.h
ReadMe.txt
ReceivingLevelScreen.cpp
ReceivingLevelScreen.h
Rect2i.cpp
Rect2i.h
RedDustParticle.cpp
RedDustParticle.h
RemotePlayer.cpp
RemotePlayer.h
RenameWorldScreen.cpp
RenameWorldScreen.h
RenderLayer.h
ResourceLocation.h
Screen.cpp Fix multiple memory leaks and stale pooled allocations (#123) 2026-05-26 15:47:43 +03:00
Screen.h Fix multiple memory leaks and stale pooled allocations (#123) 2026-05-26 15:47:43 +03:00
ScreenSizeCalculator.cpp
ScreenSizeCalculator.h
ScrolledSelectionList.cpp
ScrolledSelectionList.h
SelectWorldScreen.cpp
SelectWorldScreen.h
ServerChunkCache.cpp
ServerChunkCache.h
ServerCommandDispatcher.cpp
ServerCommandDispatcher.h
ServerConnection.cpp
ServerConnection.h
ServerInterface.h
ServerLevel.cpp fix particles being sent from the server 2026-05-31 20:50:30 -04:00
ServerLevel.h feat: double the entity limit in your worlds 2026-05-25 18:18:10 +02:00
ServerLevelListener.cpp
ServerLevelListener.h
ServerPlayer.cpp fix: /kill now kills the player if in creative 2026-05-26 19:02:54 +02:00
ServerPlayer.h
ServerPlayerGameMode.cpp
ServerPlayerGameMode.h
ServerScoreboard.cpp
ServerScoreboard.h
Settings.cpp
Settings.h
SheepFurModel.cpp
SheepFurModel.h
SheepModel.cpp
SheepModel.h
SheepRenderer.cpp
SheepRenderer.h
SignModel.cpp
SignModel.h
SignRenderer.cpp
SignRenderer.h
SilverfishModel.cpp
SilverfishModel.h
SilverfishRenderer.cpp
SilverfishRenderer.h
SimpleIcon.cpp
SimpleIcon.h
SkeletonHeadModel.cpp
SkeletonHeadModel.h
SkeletonModel.cpp
SkeletonModel.h
SkeletonRenderer.cpp
SkeletonRenderer.h
SkiModel.cpp
SkiModel.h
SkinBox.h
Skins.h
SkullRenderer
SkullTileRenderer.cpp
SkullTileRenderer.h
SlideButton.cpp
SlideButton.h
SlimeModel.cpp
SlimeModel.h
SlimeRenderer.cpp
SlimeRenderer.h
SmallButton.cpp
SmallButton.h
SmokeParticle.cpp
SmokeParticle.h
SnowManModel.cpp
SnowManModel.h
SnowManRenderer.cpp
SnowManRenderer.h
SnowShovelParticle.cpp
SnowShovelParticle.h
SpellParticle.cpp
SpellParticle.h
SpiderModel.cpp
SpiderModel.h
SpiderRenderer.cpp
SpiderRenderer.h
SplashParticle.cpp
SplashParticle.h
SquidModel.cpp
SquidModel.h
SquidRenderer.cpp
SquidRenderer.h
StatsCounter.cpp
StatsCounter.h
StatsScreen.cpp
StatsScreen.h
StatsSyncher.cpp
StatsSyncher.h
stdafx.cpp
stdafx.h
StitchedTexture.cpp
StitchedTexture.h
Stitcher.cpp
Stitcher.h
StitchSlot.cpp
StitchSlot.h
StringTable.cpp
StringTable.h
stubs.cpp
stubs.h
SurvivalMode.cpp
SurvivalMode.h
SuspendedParticle.cpp
SuspendedParticle.h
SuspendedTownParticle.cpp
SuspendedTownParticle.h
TakeAnimationParticle.cpp
TakeAnimationParticle.h
TeleportCommand.cpp fix(PlayerConnection): /tp fix 2026-05-03 17:59:26 +03:00
TeleportCommand.h fix(PlayerConnection): /tp fix 2026-05-03 17:59:26 +03:00
TerrainParticle.cpp
TerrainParticle.h
Tesselator.cpp
Tesselator.h
TexOffs.cpp
TexOffs.h
TextEditScreen.cpp
TextEditScreen.h
Texture.cpp
Texture.h
TextureAtlas.cpp
TextureAtlas.h
TextureHolder.cpp
TextureHolder.h
TextureManager.cpp
TextureManager.h
TextureMap.cpp
TextureMap.h
TexturePack.cpp
TexturePack.h
TexturePackRepository.cpp
TexturePackRepository.h
Textures.cpp fix: memory leaks and heavily optimize the game (#117) 2026-05-25 22:13:28 +03:00
Textures.h
TheEndPortalRenderer.cpp
TheEndPortalRenderer.h
thumbnailTest64.png
thumbnailTest128.png
thumbnailTest256.png
thumbnailTest1280.png
TileEntityRenderDispatcher.cpp
TileEntityRenderDispatcher.h
TileEntityRenderer.cpp
TileEntityRenderer.h
TileRenderer.cpp
TileRenderer.h
Timer.cpp
Timer.h
TitleScreen.cpp
TitleScreen.h
TntMinecartRenderer.cpp
TntMinecartRenderer.h
TntRenderer.cpp
TntRenderer.h
TrackedEntity.cpp fix: boat not following correctly the player when speeding (#127) 2026-05-27 20:22:12 +03:00
TrackedEntity.h
TrapScreen.cpp
TrapScreen.h
User.cpp
User.h
Vertex.cpp
Vertex.h
VideoSettingsScreen.cpp
VideoSettingsScreen.h
ViewportCuller.cpp
ViewportCuller.h
VillagerGolemModel.cpp
VillagerGolemModel.h
VillagerGolemRenderer.cpp
VillagerGolemRenderer.h
VillagerModel.cpp
VillagerModel.h
VillagerRenderer.cpp
VillagerRenderer.h
VillagerZombieModel.cpp
VillagerZombieModel.h
WaterDropParticle.cpp
WaterDropParticle.h
WaterWakeParticle.cpp
WaterWakeParticle.h
WitchModel.cpp
WitchModel.h
WitchRenderer.cpp
WitchRenderer.h
WitherBossModel.cpp
WitherBossModel.h
WitherBossRenderer.cpp
WitherBossRenderer.h
WitherSkullRenderer.cpp
WitherSkullRenderer.h
WolfModel.cpp
WolfModel.h
WolfRenderer.cpp
WolfRenderer.h
WstringLookup.cpp
WstringLookup.h
ZombieModel.cpp
ZombieModel.h
ZombieRenderer.cpp
ZombieRenderer.h

========================================================================
    Xbox 360 APPLICATION : Minecraft.Client Project Overview
========================================================================

AppWizard has created this Minecraft.Client application for you.  

This file contains a summary of what you will find in each of the files that
make up your Minecraft.Client application.

Minecraft.Client.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard. 
    It contains information about the version of Visual C++ that generated the file, and 
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

Minecraft.Client.cpp
    This is the main application source file.



/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////