neoLegacy/.github
itsRevela 3aa2d23fa9 feat: implement hardcore hearts with game mode lock
Display hardcore heart textures when a world is in hardcore mode,
matching Java Edition behavior. Hearts switch between normal/hardcore
across all states (poison, wither, flash) and all HUD resolutions.

C++ changes:
- IUIScene_HUD: check isHardcore() and call SetHardcoreMode() each tick
- UIScene_HUD: send hardcore boolean to Flash via Iggy, invalidate
  SetHealth dirty check on state change to force heart redraw
- CreateWorldMenu/LoadMenu: lock game mode to Survival when hardcore
- MinecraftServer: gate server.properties hardcore override behind
  MINECRAFT_SERVER_BUILD so offline worlds preserve their saved flag

SWF changes (via new Java tools):
- AddHardcoreBitmaps: adds 10 hardcore heart bitmaps to graphics SWFs
- AddHardcoreHearts: adds 10 new frames (15-24) to health sprite
- PatchHudABC: patches HUD ActionScript bytecode with SetHardcore
  method and frame offset logic (+14 normal/poison, +6 wither)

Also updates README changelog styling with consistent ### headings.
2026-03-30 13:50:29 -05:00
..
ISSUE_TEMPLATE Add Discord Invite to issue flow 2026-03-08 03:50:16 -05:00
workflows fix: sign correct tag for dedicated server release 2026-03-29 17:14:43 -05:00
banner.png Update banner.png to new logo (#1323) 2026-03-18 20:08:40 -04:00
hardcore-hearts.png feat: implement hardcore hearts with game mode lock 2026-03-30 13:50:29 -05:00
hardcore-preview.png added hardcore preview image 2026-03-13 08:50:05 -05:00
LCRE-banner.png chore: add LCRE banner, SWF/ARC tools, ignore build artifacts 2026-03-29 21:14:34 -05:00
pull_request_template.md Add additional warnings and a field to PR template 2026-03-05 07:11:47 -06:00
TutorialWorld.png Make ci skip on non important stuff - give tutorial image a name (#202) 2026-03-03 06:01:00 +07:00