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Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.
Build layout:
Minecraft.Server vanilla, no plugin support, no .NET dep
Minecraft.Server.FourKit FourKit-enabled, ships with bundled
.NET 10 self-contained runtime in runtime/
and an empty plugins/ folder
Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.
Native bridge (Minecraft.Server/FourKit*.{cpp,h}):
* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
(the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
stubs for the standalone build so gameplay code can call them
unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers
Managed plugin host (Minecraft.Server.FourKit/):
* Bukkit-style API: Player, World, Block, Inventory, Command,
Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
always live next to Minecraft.Server.exe regardless of where the
managed assembly itself is loaded from
Engine hooks (Minecraft.Client/, Minecraft.World/):
* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
Teleport, Portal, Death) wired into PendingConnection and
PlayerConnection without disturbing the cipher handshake or
identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
teleport hooks
Regression fixes preserved while applying donor diffs:
* ServerPlayer::die() retains the LCE-Revelations hardcore branch
(setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
loop required by the client's handleAddMob offset, fixing Ender
Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
cached frictionTile, both Revelations perf wins that the donor
silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
bounds-check are intact
Build system:
* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
subdirectory and pulls in the new shared cmake/ServerTarget.cmake
helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
_MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
rollforward
Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.
CI:
* nightly.yml builds both server flavours, ships
LCE-Revelations-Server-Win64.zip and
LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
publish step works in PR validation
* All zip artifacts and the client zip are renamed from
LCREWindows64 to LCE-Revelations-{Client,Server}-Win64
Documentation:
* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
events FourKit fires
Docker:
* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
at the vanilla CMake output. The FourKit Docker image is
intentionally NOT shipped yet because hosting .NET 10 self
contained inside Wine has not been smoke-tested
184 lines
4.8 KiB
C++
184 lines
4.8 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.h"
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#include "net.minecraft.h"
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#include "CocoaTile.h"
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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#include "..\Minecraft.Server\FourKitBridge.h"
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#include "Dimension.h"
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#endif
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const wstring CocoaTile::TEXTURE_AGES[] = { L"cocoa_0", L"cocoa_1", L"cocoa_2"};
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CocoaTile::CocoaTile(int id) : DirectionalTile(id, Material::plant, isSolidRender() )
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{
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setTicking(true);
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}
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Icon *CocoaTile::getTexture(int face, int data)
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{
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return icons[2];
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}
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Icon *CocoaTile::getTextureForAge(int age)
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{
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if (age < 0 || age >= COCOA_TEXTURES_LENGTH)
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{
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age = COCOA_TEXTURES_LENGTH - 1;
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}
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return icons[age];
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}
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void CocoaTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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if (!canSurvive(level, x, y, z))
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{
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->setTileAndData(x, y, z, 0, 0, UPDATE_CLIENTS);
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}
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else if (level->random->nextInt(5) == 0)
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{
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int data = level->getData(x, y, z);
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int age = getAge(data);
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if (age < 2)
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{
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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if (FourKitBridge::FireBlockGrow(level->dimension->id, x, y, z, level->getTile(x, y, z), ((age + 1) << 2) | getDirection(data)))
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return;
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#endif
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age++;
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level->setData(x, y, z, (age << 2) | (getDirection(data)), Tile::UPDATE_CLIENTS);
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}
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}
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}
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bool CocoaTile::canSurvive(Level *level, int x, int y, int z)
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{
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int dir = getDirection(level->getData(x, y, z));
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x += Direction::STEP_X[dir];
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z += Direction::STEP_Z[dir];
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int attachedTo = level->getTile(x, y, z);
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return attachedTo == Tile::treeTrunk_Id && TreeTile::getWoodType(level->getData(x, y, z)) == TreeTile::JUNGLE_TRUNK;
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}
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int CocoaTile::getRenderShape()
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{
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return SHAPE_COCOA;
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}
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bool CocoaTile::isCubeShaped()
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{
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return false;
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}
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bool CocoaTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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AABB *CocoaTile::getAABB(Level *level, int x, int y, int z)
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{
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updateShape(level, x, y, z);
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return DirectionalTile::getAABB(level, x, y, z);
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}
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AABB *CocoaTile::getTileAABB(Level *level, int x, int y, int z)
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{
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updateShape(level, x, y, z);
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return DirectionalTile::getTileAABB(level, x, y, z);
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}
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void CocoaTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
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{
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int data = level->getData(x, y, z);
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int dir = getDirection(data);
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int age = getAge(data);
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int width = 4 + age * 2;
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int height = 5 + age * 2;
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float hWidth = width / 2.0f;
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switch (dir)
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{
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case Direction::SOUTH:
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setShape((8.0f - hWidth) / 16.0f, (12.0f - height) / 16.0f, (15.0f - width) / 16.0f, (8.0f + hWidth) / 16.0f, (12.0f) / 16.0f, (15.0f) / 16.0f);
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break;
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case Direction::NORTH:
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setShape((8.0f - hWidth) / 16.0f, (12.0f - height) / 16.0f, (1.0f) / 16.0f, (8.0f + hWidth) / 16.0f, (12.0f) / 16.0f, (1.0f + width) / 16.0f);
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break;
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case Direction::WEST:
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setShape((1.0f) / 16.0f, (12.0f - height) / 16.0f, (8.0f - hWidth) / 16.0f, (1.0f + width) / 16.0f, (12.0f) / 16.0f, (8.0f + hWidth) / 16.0f);
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break;
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case Direction::EAST:
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setShape((15.0f - width) / 16.0f, (12.0f - height) / 16.0f, (8.0f - hWidth) / 16.0f, (15.0f) / 16.0f, (12.0f) / 16.0f, (8.0f + hWidth) / 16.0f);
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break;
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}
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}
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void CocoaTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
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{
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int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3) + 0) % 4;
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level->setData(x, y, z, dir, Tile::UPDATE_CLIENTS);
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}
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int CocoaTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
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{
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if (face == Facing::UP || face == Facing::DOWN)
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{
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face = Facing::NORTH;
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}
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return Direction::DIRECTION_OPPOSITE[Direction::FACING_DIRECTION[face]];
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}
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void CocoaTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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if (!canSurvive(level, x, y, z))
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{
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->setTileAndData(x, y, z, 0, 0, UPDATE_CLIENTS);
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}
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}
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int CocoaTile::getAge(int data)
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{
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return (data & DirectionalTile::DIRECTION_INV_MASK) >> 2;
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}
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void CocoaTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel)
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{
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int age = getAge(data);
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int count = 1;
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if (age >= 2)
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{
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count = 3;
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}
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for (int i = 0; i < count; i++)
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{
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popResource(level, x, y, z, std::make_shared<ItemInstance>(Item::dye_powder, 1, DyePowderItem::BROWN));
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}
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}
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int CocoaTile::cloneTileId(Level *level, int x, int y, int z)
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{
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return Item::dye_powder_Id;
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}
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int CocoaTile::cloneTileData(Level *level, int x, int y, int z)
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{
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return DyePowderItem::BROWN;
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}
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void CocoaTile::registerIcons(IconRegister *iconRegister)
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{
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icons = new Icon*[COCOA_TEXTURES_LENGTH];
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for (int i = 0; i < COCOA_TEXTURES_LENGTH; i++)
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{
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icons[i] = iconRegister->registerIcon(TEXTURE_AGES[i]);
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}
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} |