neoLegacy/Minecraft.World/CocoaTile.cpp
itsRevela 42a582fb9f feat: add FourKit plugin host with dual server build
Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.

Build layout:

  Minecraft.Server         vanilla, no plugin support, no .NET dep
  Minecraft.Server.FourKit FourKit-enabled, ships with bundled
                           .NET 10 self-contained runtime in runtime/
                           and an empty plugins/ folder

Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.

Native bridge (Minecraft.Server/FourKit*.{cpp,h}):

* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
  (the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
  stubs for the standalone build so gameplay code can call them
  unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
  for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers

Managed plugin host (Minecraft.Server.FourKit/):

* Bukkit-style API: Player, World, Block, Inventory, Command,
  Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
  always live next to Minecraft.Server.exe regardless of where the
  managed assembly itself is loaded from

Engine hooks (Minecraft.Client/, Minecraft.World/):

* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
  Teleport, Portal, Death) wired into PendingConnection and
  PlayerConnection without disturbing the cipher handshake or
  identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
  full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
  teleport hooks

Regression fixes preserved while applying donor diffs:

* ServerPlayer::die() retains the LCE-Revelations hardcore branch
  (setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
  FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
  loop required by the client's handleAddMob offset, fixing Ender
  Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
  cached frictionTile, both Revelations perf wins that the donor
  silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
  bounds-check are intact

Build system:

* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
  subdirectory and pulls in the new shared cmake/ServerTarget.cmake
  helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
  independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
  can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
  _MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
  standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
  download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
  rollforward

Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.

CI:

* nightly.yml builds both server flavours, ships
  LCE-Revelations-Server-Win64.zip and
  LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
  updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
  publish step works in PR validation
* All zip artifacts and the client zip are renamed from
  LCREWindows64 to LCE-Revelations-{Client,Server}-Win64

Documentation:

* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
  server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
  drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
  events FourKit fires

Docker:

* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
  at the vanilla CMake output. The FourKit Docker image is
  intentionally NOT shipped yet because hosting .NET 10 self
  contained inside Wine has not been smoke-tested
2026-04-08 03:02:48 -05:00

184 lines
4.8 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.h"
#include "net.minecraft.h"
#include "CocoaTile.h"
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
#include "..\Minecraft.Server\FourKitBridge.h"
#include "Dimension.h"
#endif
const wstring CocoaTile::TEXTURE_AGES[] = { L"cocoa_0", L"cocoa_1", L"cocoa_2"};
CocoaTile::CocoaTile(int id) : DirectionalTile(id, Material::plant, isSolidRender() )
{
setTicking(true);
}
Icon *CocoaTile::getTexture(int face, int data)
{
return icons[2];
}
Icon *CocoaTile::getTextureForAge(int age)
{
if (age < 0 || age >= COCOA_TEXTURES_LENGTH)
{
age = COCOA_TEXTURES_LENGTH - 1;
}
return icons[age];
}
void CocoaTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (!canSurvive(level, x, y, z))
{
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->setTileAndData(x, y, z, 0, 0, UPDATE_CLIENTS);
}
else if (level->random->nextInt(5) == 0)
{
int data = level->getData(x, y, z);
int age = getAge(data);
if (age < 2)
{
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
if (FourKitBridge::FireBlockGrow(level->dimension->id, x, y, z, level->getTile(x, y, z), ((age + 1) << 2) | getDirection(data)))
return;
#endif
age++;
level->setData(x, y, z, (age << 2) | (getDirection(data)), Tile::UPDATE_CLIENTS);
}
}
}
bool CocoaTile::canSurvive(Level *level, int x, int y, int z)
{
int dir = getDirection(level->getData(x, y, z));
x += Direction::STEP_X[dir];
z += Direction::STEP_Z[dir];
int attachedTo = level->getTile(x, y, z);
return attachedTo == Tile::treeTrunk_Id && TreeTile::getWoodType(level->getData(x, y, z)) == TreeTile::JUNGLE_TRUNK;
}
int CocoaTile::getRenderShape()
{
return SHAPE_COCOA;
}
bool CocoaTile::isCubeShaped()
{
return false;
}
bool CocoaTile::isSolidRender(bool isServerLevel)
{
return false;
}
AABB *CocoaTile::getAABB(Level *level, int x, int y, int z)
{
updateShape(level, x, y, z);
return DirectionalTile::getAABB(level, x, y, z);
}
AABB *CocoaTile::getTileAABB(Level *level, int x, int y, int z)
{
updateShape(level, x, y, z);
return DirectionalTile::getTileAABB(level, x, y, z);
}
void CocoaTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
{
int data = level->getData(x, y, z);
int dir = getDirection(data);
int age = getAge(data);
int width = 4 + age * 2;
int height = 5 + age * 2;
float hWidth = width / 2.0f;
switch (dir)
{
case Direction::SOUTH:
setShape((8.0f - hWidth) / 16.0f, (12.0f - height) / 16.0f, (15.0f - width) / 16.0f, (8.0f + hWidth) / 16.0f, (12.0f) / 16.0f, (15.0f) / 16.0f);
break;
case Direction::NORTH:
setShape((8.0f - hWidth) / 16.0f, (12.0f - height) / 16.0f, (1.0f) / 16.0f, (8.0f + hWidth) / 16.0f, (12.0f) / 16.0f, (1.0f + width) / 16.0f);
break;
case Direction::WEST:
setShape((1.0f) / 16.0f, (12.0f - height) / 16.0f, (8.0f - hWidth) / 16.0f, (1.0f + width) / 16.0f, (12.0f) / 16.0f, (8.0f + hWidth) / 16.0f);
break;
case Direction::EAST:
setShape((15.0f - width) / 16.0f, (12.0f - height) / 16.0f, (8.0f - hWidth) / 16.0f, (15.0f) / 16.0f, (12.0f) / 16.0f, (8.0f + hWidth) / 16.0f);
break;
}
}
void CocoaTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
{
int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3) + 0) % 4;
level->setData(x, y, z, dir, Tile::UPDATE_CLIENTS);
}
int CocoaTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
{
if (face == Facing::UP || face == Facing::DOWN)
{
face = Facing::NORTH;
}
return Direction::DIRECTION_OPPOSITE[Direction::FACING_DIRECTION[face]];
}
void CocoaTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
if (!canSurvive(level, x, y, z))
{
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->setTileAndData(x, y, z, 0, 0, UPDATE_CLIENTS);
}
}
int CocoaTile::getAge(int data)
{
return (data & DirectionalTile::DIRECTION_INV_MASK) >> 2;
}
void CocoaTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel)
{
int age = getAge(data);
int count = 1;
if (age >= 2)
{
count = 3;
}
for (int i = 0; i < count; i++)
{
popResource(level, x, y, z, std::make_shared<ItemInstance>(Item::dye_powder, 1, DyePowderItem::BROWN));
}
}
int CocoaTile::cloneTileId(Level *level, int x, int y, int z)
{
return Item::dye_powder_Id;
}
int CocoaTile::cloneTileData(Level *level, int x, int y, int z)
{
return DyePowderItem::BROWN;
}
void CocoaTile::registerIcons(IconRegister *iconRegister)
{
icons = new Icon*[COCOA_TEXTURES_LENGTH];
for (int i = 0; i < COCOA_TEXTURES_LENGTH; i++)
{
icons[i] = iconRegister->registerIcon(TEXTURE_AGES[i]);
}
}