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now rabbits in panic state are ok and doesnt jump far away. They spawn in a group 1 adult 1-2 baby different weight spawn based on the biome, also they have correct variants per biome as far as i could check online
23 lines
628 B
C++
23 lines
628 B
C++
#include "stdafx.h"
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#include "TaigaBiome.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "net.minecraft.world.level.levelgen.feature.h"
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#include "net.minecraft.world.level.biome.h"
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TaigaBiome::TaigaBiome(int id) : Biome(id)
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{
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friendlies_wolf.push_back(new MobSpawnerData(eTYPE_WOLF, 8, 4, 4)); // 4J - moved to their own category
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friendlies.push_back(new MobSpawnerData(eTYPE_RABBIT, 4, 2, 3));
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decorator->treeCount = 10;
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decorator->grassCount = 1;
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}
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Feature *TaigaBiome::getTreeFeature(Random *random)
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{
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if (random->nextInt(3) == 0)
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{
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return new PineFeature();
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}
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return new SpruceFeature(false);
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} |