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* feat: rotation in 8 directions i implemented rotation in 8 directions for the item frames using decompilation * fix: map render + normal items map renders only explorated zones. also fixed the size of the item and place inside item frame * feat: itemframe drops items when hurt * feat: comparator detects itemframe
24 lines
664 B
C
24 lines
664 B
C
#pragma once
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#include "BeaconTileEntity.h"
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#include "BrewingStandTileEntity.h"
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#include "ChestTileEntity.h"
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#include "CommandBlockEntity.h"
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#include "ComparatorTileEntity.h"
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#include "DaylightDetectorTileEntity.h"
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#include "DispenserTileEntity.h"
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#include "DropperTileEntity.h"
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#include "EnchantmentTableEntity.h"
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#include "FurnaceTileEntity.h"
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#include "Hopper.h"
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#include "HopperTileEntity.h"
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#include "MobSpawnerTileEntity.h"
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#include "MusicTileEntity.h"
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#include "SignTileEntity.h"
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#include "TileEntity.h"
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#include "PistonMovingPiece.h"
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#include "TheEndPortalTileEntity.h"
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#include "SkullTileEntity.h"
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#include "EnderChestTileEntity.h"
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#include "ItemFrame.h"
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