neoLegacy/Minecraft.Client/Common/Potion_Macros.h

68 lines
3.5 KiB
C

#pragma once
// 4J-JEV:
// All functional potions need bit-13 set.
#define MASK_REGENERATION 0x2001
#define MASK_SPEED 0x2002
#define MASK_FIRE_RESISTANCE 0x2003
#define MASK_POISON 0x2004
#define MASK_INSTANTHEALTH 0x2005
#define MASK_NIGHTVISION 0x2006
#define MASK_INVISIBILITY 0x200E
#define MASK_WEAKNESS 0x2008
#define MASK_STRENGTH 0x2009
#define MASK_SLOWNESS 0x200A
#define MASK_INSTANTDAMAGE 0x200C
#define MASK_WATERBREATHING 0x200F
#define MASK_JUMPBOOST 0x200B
// note from fireblade: good luck here
// if youre adding a new potion, i genuinely hope you know what youre doing
// i legit had to guess for both waterbreathing and jump boost
// dont do 0x2007 or 0x200D btw, they show up as 'artless potion' and 'clear potion' resectively
// i have no idea how this system works besides that, and therefore i wish you the best of luck towards adding new potions in this game
// george if you happen to be stalking my commit messages again btw please for the love of god figure out how this system works and get back to me accordingly
#define MASK_TYPE_AWKWARD 0x0010
#define MASK_SPLASH 0x4000
#define MASK_BIT13 0x2000
#define MASK_LEVEL2 0x0020
#define MASK_EXTENDED 0x0040
#define MASK_LEVEL2EXTENDED 0x0060
#define MACRO_POTION_IS_REGENERATION(aux) ((aux & 0x200F) == MASK_REGENERATION)
#define MACRO_POTION_IS_SPEED(aux) ((aux & 0x200F) == MASK_SPEED)
#define MACRO_POTION_IS_FIRE_RESISTANCE(aux) ((aux & 0x200F) == MASK_FIRE_RESISTANCE)
#define MACRO_POTION_IS_INSTANTHEALTH(aux) ((aux & 0x200F) == MASK_INSTANTHEALTH)
#define MACRO_POTION_IS_NIGHTVISION(aux) ((aux & 0x200F) == MASK_NIGHTVISION)
#define MACRO_POTION_IS_INVISIBILITY(aux) ((aux & 0x200F) == MASK_INVISIBILITY)
#define MACRO_POTION_IS_WEAKNESS(aux) ((aux & 0x200F) == MASK_WEAKNESS)
#define MACRO_POTION_IS_STRENGTH(aux) ((aux & 0x200F) == MASK_STRENGTH)
#define MACRO_POTION_IS_SLOWNESS(aux) ((aux & 0x200F) == MASK_SLOWNESS)
#define MACRO_POTION_IS_POISON(aux) ((aux & 0x200F) == MASK_POISON)
#define MACRO_POTION_IS_INSTANTDAMAGE(aux) ((aux & 0x200F) == MASK_INSTANTDAMAGE)
#define MACRO_POTION_IS_NIGHTVISION(aux) ((aux & 0x200F) == MASK_NIGHTVISION)
#define MACRO_POTION_IS_INVISIBILITY(aux) ((aux & 0x200F) == MASK_INVISIBILITY)
#define MACRO_POTION_IS_WATERBREATHING(aux) ((aux & 0x200F) == MASK_WATERBREATHING)
#define MACRO_POTION_IS_JUMPBOOST(aux) ((aux & 0x200F) == MASK_JUMPBOOST)
#define MACRO_POTION_IS_SPLASH(aux) ((aux & MASK_SPLASH) == MASK_SPLASH)
#define MACRO_POTION_IS_BOTTLE(aux) ((aux & MASK_SPLASH) == 0)
#define MACRO_POTION_IS_AKWARD(aux) ((aux & MASK_TYPE_AWKWARD) == MASK_TYPE_AWKWARD)
#define MACRO_POTION_IS_REGULAR(aux) ((aux & (MASK_LEVEL2EXTENDED)) == 0)
#define MACRO_POTION_IS_LEVEL2(aux) ((aux & (MASK_LEVEL2 )) == MASK_LEVEL2)
#define MACRO_POTION_IS_EXTENDED(aux) ((aux & (MASK_EXTENDED)) == (MASK_EXTENDED))
#define MACRO_POTION_IS_LEVEL2EXTENDED(aux) ((aux & (MASK_LEVEL2EXTENDED)) == (MASK_LEVEL2EXTENDED))
#define MACRO_MAKEPOTION_AUXVAL(potion_type, potion_strength, potion_effect) (potion_type | potion_strength | potion_effect)
// The potion brewing creates high aux values with redundant high bits, so use this to bring the aux val into ranges that match our macros
// 4J-JEV: 0x2000 == bit-13; Used to stop netherwart "resetting" functional potions.
#define NORMALISE_POTION_AUXVAL(aux) (aux & (MASK_BIT13 | MASK_SPLASH | 0xFF))