neoLegacy/Minecraft.World/Direction.h
2026-05-05 00:13:26 +02:00

77 lines
1.4 KiB
C++

#pragma once
class Direction
{
public:
static const int UNDEFINED = -1;
static const int SOUTH = 0;
static const int WEST = 1;
static const int NORTH = 2;
static const int EAST = 3;
static const int STEP_X[];
static const int STEP_Z[];
static const wstring NAMES[];
static int DIRECTION_FACING[];
static int FACING_DIRECTION[];
static int DIRECTION_OPPOSITE[];
static int DIRECTION_CLOCKWISE[];
static int DIRECTION_COUNTER_CLOCKWISE[];
static int RELATIVE_DIRECTION_FACING[4][6];
static int getDirection(double xd, double zd);
static int getDirection(int x0, int z0, int x1, int z1);
static int getStepX(int direction)
{
switch (direction) {
case WEST: return -1;
case EAST: return 1;
default: return 0;
}
}
static int getStepZ(int direction)
{
switch (direction) {
case NORTH: return -1;
case SOUTH: return 1;
default: return 0;
}
}
static int getStepY(int direction)
{
return 0;
}
static int get3DDataValue(int dir6)
{
return dir6;
}
static int from3DDataValue(int val)
{
return val;
}
static int getOpposite(int dir6)
{
static const int opp[6] = { 1, 0, 3, 2, 5, 4 };
if (dir6 >= 0 && dir6 < 6)
return opp[dir6];
return dir6;
}
class Plane
{
public:
static int getRandomFace(Random* random)
{
static const int horizontal[4] = {
Direction::SOUTH,
Direction::WEST,
Direction::NORTH,
Direction::EAST
};
return horizontal[random->nextInt(4)];
}
};
};