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https://github.com/neoStudiosLCE/neoLegacy.git
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41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.biome.h"
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#include "net.minecraft.world.level.newbiome.layer.h"
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RiverLayer::RiverLayer(int32_t seed, int64_t seedMixup, shared_ptr<Layer> parent) : Layer(seed,seedMixup)
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{
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this->parent = parent;
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}
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intArray RiverLayer::getArea(int xo, int yo, int w, int h)
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{
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int px = xo - 1;
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int py = yo - 1;
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int pw = w + 2;
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int ph = h + 2;
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intArray p = parent->getArea(px, py, pw, ph);
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intArray result = IntCache::allocate(w * h);
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for (int y = 0; y < h; y++)
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{
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for (int x = 0; x < w; x++)
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{
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int c = p[(x + 1) + (y + 1) * pw];
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int n = p[(x + 1) + (y + 0) * pw];
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int e = p[(x + 2) + (y + 1) * pw];
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int s = p[(x + 1) + (y + 2) * pw];
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int w1 = p[(x + 0) + (y + 1) * pw];
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int cc = c >= 2 ? (c & 1) + 2 : c;
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int nc = n >= 2 ? (n & 1) + 2 : n;
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int ec = e >= 2 ? (e & 1) + 2 : e;
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int sc = s >= 2 ? (s & 1) + 2 : s;
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int wc = w1 >= 2 ? (w1 & 1) + 2 : w1;
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if (cc == nc && cc == ec && cc == sc && cc == wc)
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result[x + y * w] = -1;
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else
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result[x + y * w] = Biome::river->id;
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}
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}
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return result;
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} |