neoLegacy/Minecraft.World/RiverLayer.cpp
Lord_Cambion 0e4c5ef463 fix: matching constructors to wii u
i noticed constructor are different. still nothing changed :(
2026-05-19 17:07:26 +02:00

41 lines
1.2 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.biome.h"
#include "net.minecraft.world.level.newbiome.layer.h"
RiverLayer::RiverLayer(int32_t seed, int64_t seedMixup, shared_ptr<Layer> parent) : Layer(seed,seedMixup)
{
this->parent = parent;
}
intArray RiverLayer::getArea(int xo, int yo, int w, int h)
{
int px = xo - 1;
int py = yo - 1;
int pw = w + 2;
int ph = h + 2;
intArray p = parent->getArea(px, py, pw, ph);
intArray result = IntCache::allocate(w * h);
for (int y = 0; y < h; y++)
{
for (int x = 0; x < w; x++)
{
int c = p[(x + 1) + (y + 1) * pw];
int n = p[(x + 1) + (y + 0) * pw];
int e = p[(x + 2) + (y + 1) * pw];
int s = p[(x + 1) + (y + 2) * pw];
int w1 = p[(x + 0) + (y + 1) * pw];
int cc = c >= 2 ? (c & 1) + 2 : c;
int nc = n >= 2 ? (n & 1) + 2 : n;
int ec = e >= 2 ? (e & 1) + 2 : e;
int sc = s >= 2 ? (s & 1) + 2 : s;
int wc = w1 >= 2 ? (w1 & 1) + 2 : w1;
if (cc == nc && cc == ec && cc == sc && cc == wc)
result[x + y * w] = -1;
else
result[x + y * w] = Biome::river->id;
}
}
return result;
}